Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Party Artificer Needs Help in Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anthelios" data-source="post: 3770283" data-attributes="member: 25609"><p>I ran a long Eberron game with a very effective Artificer PC playing, here are some of the tricks he used:</p><p></p><p>1.) Use Magic of Eberron book. Its got a LOT of useful infusions. Blast Rod is very handy in battle. 7th level is 7d8 worth of blasts (either as separate blasts or all at once) if my memory serves correct. Also, races of Eberron has some infusions which can turn the human artificer into a warforge temporarily, allowing him to directly buff and heal himself.</p><p></p><p>2.) DMG2 Has some very surprisingly easy low market bonus abilities. Get yourself a flaming weapon and then use weapon augmentation to add the elemental summoning abilities from DMG2 to the weapon, turning your market value +2 sword into a huge fire elemental.</p><p></p><p>3.) Bane weapon. Personal Weapon Augment + bane is very effective. +2 +2d6 comes in handy.</p><p></p><p>4.) Grab some low cost rings/amulets/works of art from the treasure, or purchase them in a town. Use this to cast Bull's Strength and Cat's Grace early on. By 7th level those spells last over an hour. Wear the rings yourself, or pass them to the fighter to increase his damage output while you blast away with your blast rod.</p><p></p><p>5.) The Magic Item Compendium has a lot of new abilities that can be conferred with weapon and armor augmentation spells. The list goes on.</p><p></p><p>EDIT: I forgot to mention, in another game I got to play in, the artificer PC and my necromancer came up with a wicked little combo. He would add the wounding property to his three iron defenders, then I would follow up with Escalating enfeeblement, since the target had CON damage already.</p><p></p><p>About the iron defenders, there is a feat in magic of eberron which allows you to give your hommoculi special abilities. One of which is storing an infusion.. like a weapon augmentation or a repair construct they can cast on them self. This saves time at the beginning of the battle.</p></blockquote><p></p>
[QUOTE="Anthelios, post: 3770283, member: 25609"] I ran a long Eberron game with a very effective Artificer PC playing, here are some of the tricks he used: 1.) Use Magic of Eberron book. Its got a LOT of useful infusions. Blast Rod is very handy in battle. 7th level is 7d8 worth of blasts (either as separate blasts or all at once) if my memory serves correct. Also, races of Eberron has some infusions which can turn the human artificer into a warforge temporarily, allowing him to directly buff and heal himself. 2.) DMG2 Has some very surprisingly easy low market bonus abilities. Get yourself a flaming weapon and then use weapon augmentation to add the elemental summoning abilities from DMG2 to the weapon, turning your market value +2 sword into a huge fire elemental. 3.) Bane weapon. Personal Weapon Augment + bane is very effective. +2 +2d6 comes in handy. 4.) Grab some low cost rings/amulets/works of art from the treasure, or purchase them in a town. Use this to cast Bull's Strength and Cat's Grace early on. By 7th level those spells last over an hour. Wear the rings yourself, or pass them to the fighter to increase his damage output while you blast away with your blast rod. 5.) The Magic Item Compendium has a lot of new abilities that can be conferred with weapon and armor augmentation spells. The list goes on. EDIT: I forgot to mention, in another game I got to play in, the artificer PC and my necromancer came up with a wicked little combo. He would add the wounding property to his three iron defenders, then I would follow up with Escalating enfeeblement, since the target had CON damage already. About the iron defenders, there is a feat in magic of eberron which allows you to give your hommoculi special abilities. One of which is storing an infusion.. like a weapon augmentation or a repair construct they can cast on them self. This saves time at the beginning of the battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Party Artificer Needs Help in Combat
Top