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Party Building Constraints: The Five-Man Band
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<blockquote data-quote="Xeviat" data-source="post: 8372540" data-attributes="member: 57494"><p>For my next game, we're planning to do a less combat focused game than my games typically are. To facilitate this, we're looking at using slow recovery (short rest is 8 hours, long rest is 48 hours of no more than light activity, basically a weekend). But, while we were discussing thing, my group (which includes 4 writers) came up with a character design constraint we're going to try out.</p><p></p><p>The 5 players are going to work on their characters together and expressly design around the <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand" target="_blank">Five-Man Band</a> trope. I'm the DM, and I trust this group to handle having someone as "the hero/the leader" without actually bossing the other players around..</p><p></p><p>The other constraint we decided upon is the players are going to ensure that the five characters all have different highest/primary stats. Since Con isn't really a prime stat, that means we'll have one Str, Dex, Int, Wis, and Cha focused character.</p><p></p><p>I'm really excited to see what they end up building, and am largely waiting for characters and backstories to be written before I start work on the campaign. I haven't done a free-form campaign for a while, after running a pre-made for the last 3 years it will be interesting.</p><p></p><p>What do people think of the design constraints? What would you make within them? Do you know of any tools or other systems that I can point my players to in order to help them work on some backgrounds and backstories.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8372540, member: 57494"] For my next game, we're planning to do a less combat focused game than my games typically are. To facilitate this, we're looking at using slow recovery (short rest is 8 hours, long rest is 48 hours of no more than light activity, basically a weekend). But, while we were discussing thing, my group (which includes 4 writers) came up with a character design constraint we're going to try out. The 5 players are going to work on their characters together and expressly design around the [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand']Five-Man Band[/URL] trope. I'm the DM, and I trust this group to handle having someone as "the hero/the leader" without actually bossing the other players around.. The other constraint we decided upon is the players are going to ensure that the five characters all have different highest/primary stats. Since Con isn't really a prime stat, that means we'll have one Str, Dex, Int, Wis, and Cha focused character. I'm really excited to see what they end up building, and am largely waiting for characters and backstories to be written before I start work on the campaign. I haven't done a free-form campaign for a while, after running a pre-made for the last 3 years it will be interesting. What do people think of the design constraints? What would you make within them? Do you know of any tools or other systems that I can point my players to in order to help them work on some backgrounds and backstories. [/QUOTE]
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