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<blockquote data-quote="Herpes Cineplex" data-source="post: 1986229" data-attributes="member: 16936"><p>We never wrote any kind of charter up or discussed it formally, either in- or out-of-character. A lot of potential party friction gets eliminated in our group during character creation anyway, because we're all sharing background ideas and building the characters with the premise that we're all working together. When you do that, you don't really need to explicitly state any kind of charter, though I suppose that anyone who watched the game for a few sessions would be able to figure out what our unwritten charter would say.</p><p></p><p>It'd just be the usual kind of stuff, I think. Don't kill each other or screw each other over. If a job is offered to the group, the group as a whole makes the decision about whether to accept it. Try to keep everyone alive, and try to pay for a resurrection if someone happens to die anyway. If the party as a whole needs to pay for something (like a cart, a license, provisions for a trip, etc.), then everyone kicks in to cover the expense; if an individual character needs to buy something that's mainly just for them, they pay for it themselves unless they can successfully convince someone else to go in with them on it. </p><p></p><p>Non-magical treasure is split evenly by cash value (and if it doesn't split evenly, whoever's keeping track of the treasure can either pocket the remainder as a tip, or throw it in to help cover a party-wide expense). Magical treasure, on the other hand, is split according to the results of a group discussion: people state what's most useful for them, what they want the most, and so on. If no one wants or can use an item, we try to sell it and then split the proceeds evenly. If two people both want an item, they can haggle with each other over it or put it up to a random die roll or do whatever else will settle the matter peacefully with a minimum of resentment.</p><p></p><p></p><p>We don't do things like have a portion of the loot set aside for party funds, though it's an idea we've toyed with in various games. We just never really got around to implementing it, I suppose. It's a decent enough idea, certainly, and might be more straightforward than adding up the expenses and asking everyone to contribute a fair share to cover them. Maybe if we ever go back to D&D we'll try it out.</p><p></p><p>--</p><p>i think most of us deal with enough paperwork in real life and don't feel like doing more of it in a game</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1986229, member: 16936"] We never wrote any kind of charter up or discussed it formally, either in- or out-of-character. A lot of potential party friction gets eliminated in our group during character creation anyway, because we're all sharing background ideas and building the characters with the premise that we're all working together. When you do that, you don't really need to explicitly state any kind of charter, though I suppose that anyone who watched the game for a few sessions would be able to figure out what our unwritten charter would say. It'd just be the usual kind of stuff, I think. Don't kill each other or screw each other over. If a job is offered to the group, the group as a whole makes the decision about whether to accept it. Try to keep everyone alive, and try to pay for a resurrection if someone happens to die anyway. If the party as a whole needs to pay for something (like a cart, a license, provisions for a trip, etc.), then everyone kicks in to cover the expense; if an individual character needs to buy something that's mainly just for them, they pay for it themselves unless they can successfully convince someone else to go in with them on it. Non-magical treasure is split evenly by cash value (and if it doesn't split evenly, whoever's keeping track of the treasure can either pocket the remainder as a tip, or throw it in to help cover a party-wide expense). Magical treasure, on the other hand, is split according to the results of a group discussion: people state what's most useful for them, what they want the most, and so on. If no one wants or can use an item, we try to sell it and then split the proceeds evenly. If two people both want an item, they can haggle with each other over it or put it up to a random die roll or do whatever else will settle the matter peacefully with a minimum of resentment. We don't do things like have a portion of the loot set aside for party funds, though it's an idea we've toyed with in various games. We just never really got around to implementing it, I suppose. It's a decent enough idea, certainly, and might be more straightforward than adding up the expenses and asking everyone to contribute a fair share to cover them. Maybe if we ever go back to D&D we'll try it out. -- i think most of us deal with enough paperwork in real life and don't feel like doing more of it in a game ryan [/QUOTE]
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