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Party Composition Concerns - Need GMing Advice
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<blockquote data-quote="S'mon" data-source="post: 5325494" data-attributes="member: 463"><p>It's possible to run a campaign where every PC is a combat monster and nothing else. Even then, the PCs usually need to work together or suffer high attrition - maybe if you're running a Vietnam-war-movie game with dysfunctional PCs getting picked off by the enemy, otherwise no.</p><p></p><p>It sounds like <em>Dawn of Defiance </em>is not that kind of campaign. I think it's ok to tell the players that if they want to play <em>Dawn of Defiance</em> they need an appropriate PC lineup.</p><p></p><p>Now, from the players' POV they may be feeling defensive, that they need to play min-maxed combat brutes to survive the campaign. Two PCs dead in a session does sound a bit un-Star Warsy, but you've said that it's due to their poor tactics/not working together. </p><p></p><p>Some suggestions:</p><p></p><p>Siloing - let them make their combat brutes, but allocate them some interaction skills in addition for free.</p><p></p><p>NPC commander - Due to the team's poor performance, a Rebel tactical officer is assigned to them to get them performing effectively in combat. Of course they may just ignore him, or worse.</p><p></p><p>NPC Diplomat - can deal with the talkky stuff; no combat skills, the PCs need to keep him/her alive in combat so they still have a challenge.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5325494, member: 463"] It's possible to run a campaign where every PC is a combat monster and nothing else. Even then, the PCs usually need to work together or suffer high attrition - maybe if you're running a Vietnam-war-movie game with dysfunctional PCs getting picked off by the enemy, otherwise no. It sounds like [I]Dawn of Defiance [/I]is not that kind of campaign. I think it's ok to tell the players that if they want to play [I]Dawn of Defiance[/I] they need an appropriate PC lineup. Now, from the players' POV they may be feeling defensive, that they need to play min-maxed combat brutes to survive the campaign. Two PCs dead in a session does sound a bit un-Star Warsy, but you've said that it's due to their poor tactics/not working together. Some suggestions: Siloing - let them make their combat brutes, but allocate them some interaction skills in addition for free. NPC commander - Due to the team's poor performance, a Rebel tactical officer is assigned to them to get them performing effectively in combat. Of course they may just ignore him, or worse. NPC Diplomat - can deal with the talkky stuff; no combat skills, the PCs need to keep him/her alive in combat so they still have a challenge. [/QUOTE]
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