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General Tabletop Discussion
*TTRPGs General
Party Composition Concerns - Need GMing Advice
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<blockquote data-quote="pukunui" data-source="post: 5325976" data-attributes="member: 54629"><p>Thanks, but like I said, I was asked to run a Dawn of Defiance campaign. It's a series of premade modules that take characters from level 1 to level 20, and in the process, it exposes them to a broad range of playstyles and adventure goals. Yes, I <em>could</em> tailor the modules to better suit the PCs, and to a certain extent I already do, but that's a lot of work, and I don't necessarily have the time. So the players need to think about that when they build their characters. They also need to think holistically - with the party's needs in mind - when building their characters instead of just thinking "what do I want to play, the others be damned".</p><p></p><p>Also, I don't particularly want to run a hack 'n' slash-only game tailored for a bunch of combat monsters. That's just not Star Wars, in my point of view.</p><p></p><p>Luckily, one of my players making a new character has agreed to reconsider his character choice. And I may have found a new player who may be willing to take on the social skills role. So we'll see how things go.</p></blockquote><p></p>
[QUOTE="pukunui, post: 5325976, member: 54629"] Thanks, but like I said, I was asked to run a Dawn of Defiance campaign. It's a series of premade modules that take characters from level 1 to level 20, and in the process, it exposes them to a broad range of playstyles and adventure goals. Yes, I [I]could[/I] tailor the modules to better suit the PCs, and to a certain extent I already do, but that's a lot of work, and I don't necessarily have the time. So the players need to think about that when they build their characters. They also need to think holistically - with the party's needs in mind - when building their characters instead of just thinking "what do I want to play, the others be damned". Also, I don't particularly want to run a hack 'n' slash-only game tailored for a bunch of combat monsters. That's just not Star Wars, in my point of view. Luckily, one of my players making a new character has agreed to reconsider his character choice. And I may have found a new player who may be willing to take on the social skills role. So we'll see how things go. [/QUOTE]
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