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Party Composition Concerns - Need GMing Advice
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<blockquote data-quote="Wednesday Boy" data-source="post: 5327837" data-attributes="member: 53678"><p>Maybe look for opportunities for the non-combat characters to shine--possibly with custom tailoring based on their character. If the players see opportunities where they could have been super-awesome as the faceman, they may be enticed to play one over a combatant.</p><p> </p><p>Or similarly give them roleplaying rewards based on the non-combat feats and talents they take to encourage more rounded characters. For example if they take the talent that lets them make a computer hostile to everyone but them, make sure it comes up in the game in meaningful ways. When they see how that scored them a big victory they may go for another computer hacking feat/talent instead of a purely combat one. (Although this may take some finagling with the Dawn of Defiance encounters.)</p><p> </p><p>When you spoke about the party having poor tactics and noted the past campaigns where PCs died often, the possibility came to mind that maybe you are "to blame" for their deaths. You mentioned that you were seen as the most tactically savvy of the group. Could you be too good compared to them? One of the most tactically minded guys I play with in one game, GMs his own D&D game that I don't play in. From what I understand he's had a number of character deaths and I often wonder whether he needs to put on the kiddy gloves a little. Maybe you need to do the same?</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5327837, member: 53678"] Maybe look for opportunities for the non-combat characters to shine--possibly with custom tailoring based on their character. If the players see opportunities where they could have been super-awesome as the faceman, they may be enticed to play one over a combatant. Or similarly give them roleplaying rewards based on the non-combat feats and talents they take to encourage more rounded characters. For example if they take the talent that lets them make a computer hostile to everyone but them, make sure it comes up in the game in meaningful ways. When they see how that scored them a big victory they may go for another computer hacking feat/talent instead of a purely combat one. (Although this may take some finagling with the Dawn of Defiance encounters.) When you spoke about the party having poor tactics and noted the past campaigns where PCs died often, the possibility came to mind that maybe you are "to blame" for their deaths. You mentioned that you were seen as the most tactically savvy of the group. Could you be too good compared to them? One of the most tactically minded guys I play with in one game, GMs his own D&D game that I don't play in. From what I understand he's had a number of character deaths and I often wonder whether he needs to put on the kiddy gloves a little. Maybe you need to do the same? [/QUOTE]
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