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General Tabletop Discussion
*Pathfinder & Starfinder
Party Composition - what's your recipe?
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<blockquote data-quote="Celebrim" data-source="post: 519800" data-attributes="member: 4937"><p>1) Everyone in the party is a cleric capable of healing and or buffing everyone else (and themselves), and gaining access to the fact that the cleric is maybe the most powerful and most versital class in the game. Unkillable at high levels?</p><p>2) Everyone in the party is a twinked out archer of some sort (including an elven archer sorcerer, an elven archer cleric, an archer/rogue and all the prestige classes you can stack on to them), thus producing a party whose potential damage each round is much higher than the the game expects, at ranges above what is usually expected, making many encounters trivial and over before they even really begin. Can kill almost anything that doesn't achieve surprise at high levels? </p><p>3) Everyone in the party is a devoted defender who defends other members of the party. Woo Hoo! Make use of broken mechanics! </p><p>4) Everyone in the party is some flavor of sneaky rogue, and they solve problems by stealth, suprise, and by tumbling to mutually supportive sneak attack positions.</p><p>5) Or maybe best of all, the party is a standard group of power gaming PC specialists, who each complement each other and make up for the other party members weaknesses.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 519800, member: 4937"] 1) Everyone in the party is a cleric capable of healing and or buffing everyone else (and themselves), and gaining access to the fact that the cleric is maybe the most powerful and most versital class in the game. Unkillable at high levels? 2) Everyone in the party is a twinked out archer of some sort (including an elven archer sorcerer, an elven archer cleric, an archer/rogue and all the prestige classes you can stack on to them), thus producing a party whose potential damage each round is much higher than the the game expects, at ranges above what is usually expected, making many encounters trivial and over before they even really begin. Can kill almost anything that doesn't achieve surprise at high levels? 3) Everyone in the party is a devoted defender who defends other members of the party. Woo Hoo! Make use of broken mechanics! 4) Everyone in the party is some flavor of sneaky rogue, and they solve problems by stealth, suprise, and by tumbling to mutually supportive sneak attack positions. 5) Or maybe best of all, the party is a standard group of power gaming PC specialists, who each complement each other and make up for the other party members weaknesses. [/QUOTE]
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Party Composition - what's your recipe?
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