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<blockquote data-quote="Bagpuss" data-source="post: 581240" data-attributes="member: 3987"><p>I can't think of a single campaign, and in fact very few game sessions where we have not had inter-party conflict.</p><p></p><p>For example... current God level AD&D campaign,</p><p></p><p>My character is a has an ethos of change, the cycle of life death and rebirth. The other key PC deity is a previous vampire lord, who is a god of undead, and thieves. Unfortunately we both answer to a Greater God in the same pantheon so must work together. The last few sessions have been us trying to prevent a war between our followers, due to complete opposite views on undead. Previously the DM had one of my minions, accidentally kill the other players avatar, then reincarnate it to return it to the circle of life.</p><p></p><p>In another campaign, one player expected the other to come out and meet him on a open field to fight in hand to hand combat over some matter (I forget what started it), the other player being a trained sniper just shot him out in the open.</p><p></p><p>Our longest running campaign there is almost constant in party conflict between my heritic gnome, the parties druid, and the party leader, often ending in drunken brawls.</p><p></p><p>Be a boring game without inter party conflict to some level IMHO.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 581240, member: 3987"] I can't think of a single campaign, and in fact very few game sessions where we have not had inter-party conflict. For example... current God level AD&D campaign, My character is a has an ethos of change, the cycle of life death and rebirth. The other key PC deity is a previous vampire lord, who is a god of undead, and thieves. Unfortunately we both answer to a Greater God in the same pantheon so must work together. The last few sessions have been us trying to prevent a war between our followers, due to complete opposite views on undead. Previously the DM had one of my minions, accidentally kill the other players avatar, then reincarnate it to return it to the circle of life. In another campaign, one player expected the other to come out and meet him on a open field to fight in hand to hand combat over some matter (I forget what started it), the other player being a trained sniper just shot him out in the open. Our longest running campaign there is almost constant in party conflict between my heritic gnome, the parties druid, and the party leader, often ending in drunken brawls. Be a boring game without inter party conflict to some level IMHO. [/QUOTE]
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