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<blockquote data-quote="Voadam" data-source="post: 586924" data-attributes="member: 2209"><p>It is not necessarily bad, but it changes the style of a game.</p><p></p><p>I played in a game where I was the only good character in a party that was half evil half neutral and one evil character who was significantly more powerful than me became my nemesis. It was nerve wracking because even though I was sort of the group leader giving the group direction and guiding the group on where to go I had to rely upon bluffs a lot. </p><p></p><p>In a vampire game I play in the party is afraid my brujah diablerist is going to lose it whenever provoked and eat half the party.</p><p></p><p>I've also played in a game where there was no party conflict allowed as a base rule and that went fine, even with mixed party alignments.</p><p></p><p>In my campaign that I run, anything goes and it is an evil group, and there have been a couple of PC on PC assasinations in the past.</p></blockquote><p></p>
[QUOTE="Voadam, post: 586924, member: 2209"] It is not necessarily bad, but it changes the style of a game. I played in a game where I was the only good character in a party that was half evil half neutral and one evil character who was significantly more powerful than me became my nemesis. It was nerve wracking because even though I was sort of the group leader giving the group direction and guiding the group on where to go I had to rely upon bluffs a lot. In a vampire game I play in the party is afraid my brujah diablerist is going to lose it whenever provoked and eat half the party. I've also played in a game where there was no party conflict allowed as a base rule and that went fine, even with mixed party alignments. In my campaign that I run, anything goes and it is an evil group, and there have been a couple of PC on PC assasinations in the past. [/QUOTE]
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