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General Tabletop Discussion
*TTRPGs General
Party Conflicts and Different Moral Agendas
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<blockquote data-quote="S'mon" data-source="post: 735508" data-attributes="member: 463"><p>Hi Shark. I think such PC vs PC moral conflicts are great, if they don't actually split the party. Of course the truth of either position somewhat depends on whether gnolls etc really are born evil, or not, in your gameworld. I tend to see eg propensity to aggression & violence as inborn amongst the evil humanoid races, but inborn true evil as pretty rare, about as rare as extreme psychopathy in our own world.</p><p></p><p>One thing - I've had trouble in the past as a player where my Paladin PC's morals differ from the GM's view of his world; eg I played a Vallorean-style paladin who saw it as his mission to cleanse the world (Mystara in this case) of evil forces. When we captured evil orc prisoners, after interrogation he executed the cooperative orc captive as quickly and efficiently as possible - he had no desire to cause it pain or suffering, but he wasn't going to let it go to wreak more evil (always annoys me when Buffy lets Spike go 'just one more time', or Angel/Darla) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>The GM seemed to see executing evil prisoners as un-paladinesque, whereas I regarded it as practically the epitome of LG paladinhood - the paladin hated having to kill helpless prisoners - he'd much much rather have slain them in fair combat - but because of his oath, he couldn't let them go. And he wasn't going to be a hypocrite and give the orcs some token weapon ("Pick up the gun!") & force them to fight him to falsely salve his conscience. Being a paladin (to me) is about doing the right thing, even when doing the right thing sucks.</p></blockquote><p></p>
[QUOTE="S'mon, post: 735508, member: 463"] Hi Shark. I think such PC vs PC moral conflicts are great, if they don't actually split the party. Of course the truth of either position somewhat depends on whether gnolls etc really are born evil, or not, in your gameworld. I tend to see eg propensity to aggression & violence as inborn amongst the evil humanoid races, but inborn true evil as pretty rare, about as rare as extreme psychopathy in our own world. One thing - I've had trouble in the past as a player where my Paladin PC's morals differ from the GM's view of his world; eg I played a Vallorean-style paladin who saw it as his mission to cleanse the world (Mystara in this case) of evil forces. When we captured evil orc prisoners, after interrogation he executed the cooperative orc captive as quickly and efficiently as possible - he had no desire to cause it pain or suffering, but he wasn't going to let it go to wreak more evil (always annoys me when Buffy lets Spike go 'just one more time', or Angel/Darla) :) The GM seemed to see executing evil prisoners as un-paladinesque, whereas I regarded it as practically the epitome of LG paladinhood - the paladin hated having to kill helpless prisoners - he'd much much rather have slain them in fair combat - but because of his oath, he couldn't let them go. And he wasn't going to be a hypocrite and give the orcs some token weapon ("Pick up the gun!") & force them to fight him to falsely salve his conscience. Being a paladin (to me) is about doing the right thing, even when doing the right thing sucks. [/QUOTE]
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