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Party Conflicts and Different Moral Agendas
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<blockquote data-quote="LairdRuari" data-source="post: 899251" data-attributes="member: 7821"><p>Greetings Maldur!</p><p></p><p>Shark allows intra-party spells and assaults in extreme cases. In the situations I mentioned, Zaratheena was so bent upon doing her own thing that it threatened the party's safety. The first time it was used was shortly after Axel had aquired the Hold person ability from Vallenar (leveled up). We were underground in a ziggeraut exploring it's chambers and had already encountered several nasty battles with the evil clergy that inhabited it. We came upon a vast chamber and were alerted to the sounds of battle and cries for help. What we found were two high-level elven clerics who were quickly losing a battle to a high-level brute who was a fighter-cleric. We were all 3rd level at the time and pretty beat up from a battle in a previous chamber. Zaratheena was going to attack the brute over the elves simply because they were elves and therefore were somehow less of a threat. Axel on the otherhand had detected evil in both of the elves and was about to add the coup-de-grat to the fallen one upon the steps. Zaratheena, as usual, wanted to argue the point and raised her bow against the brute anyway. It was then that Axel neutralized her with a Hold Person spell, and proceeded to interrogate the fallen cleric long enough to learn that he was the High-Priest of the Ziggeraut's order along with his sister who was fighting the brute. The brute was a recently escaped prisoner from the tortures of the ziggeraut's dungeon and was fighting for his life.</p><p></p><p>Most of the time Axel tries to ignore Zaratheena. The problem is that her player plays Zaratheena as if she were herself. The player has issues with men, authority, and is extremely opinionated.</p><p></p><p>Over the past fifteen years of playing in Shark's campaigns we have only encountered two intances of players causing disharmony within the group. Zaratheena has been the second, and a beastman named Targanoth was the first. On both occasions their player's took great joy in opposing my PC's. Targanoth happened to cross my Paladin Rory(who's a part of the mountain fortress siege now) one too many times, and endanger the group/get them captured one too many times, so Rory challenged Targanoth to a duel and was victorious. Targanoth was proof to Rory that beastman cannot be turned from their chaotic ways, and must be purged from the lands of Thandor. Targanoth's twin brother was allowed to join only to cross Shark's Golden Dragon NPC and was disemboweled with one swipe of a claw. Zaratheena has been put on notice to tone it down by Shark as she has crossed the line from interesting clash among PC's to dissention and annoyance among the other players. Zaratheena acts toward Axel like the bratty younger sibling that keeps pushing and pushing just to get his goat.</p><p></p><p>So to recap, Maldur, intra-party spells and assaults are tolerated in extreme cases and only when it is realistic and justified. Infighting or disagreements/discussions happen on a regular basis as a normal part of group dynamics such as the rogue who believes evil prisoners should be executed as opposed to others who would let them go their own way as a sign of mercy.</p><p></p><p></p><p>Ruari</p></blockquote><p></p>
[QUOTE="LairdRuari, post: 899251, member: 7821"] Greetings Maldur! Shark allows intra-party spells and assaults in extreme cases. In the situations I mentioned, Zaratheena was so bent upon doing her own thing that it threatened the party's safety. The first time it was used was shortly after Axel had aquired the Hold person ability from Vallenar (leveled up). We were underground in a ziggeraut exploring it's chambers and had already encountered several nasty battles with the evil clergy that inhabited it. We came upon a vast chamber and were alerted to the sounds of battle and cries for help. What we found were two high-level elven clerics who were quickly losing a battle to a high-level brute who was a fighter-cleric. We were all 3rd level at the time and pretty beat up from a battle in a previous chamber. Zaratheena was going to attack the brute over the elves simply because they were elves and therefore were somehow less of a threat. Axel on the otherhand had detected evil in both of the elves and was about to add the coup-de-grat to the fallen one upon the steps. Zaratheena, as usual, wanted to argue the point and raised her bow against the brute anyway. It was then that Axel neutralized her with a Hold Person spell, and proceeded to interrogate the fallen cleric long enough to learn that he was the High-Priest of the Ziggeraut's order along with his sister who was fighting the brute. The brute was a recently escaped prisoner from the tortures of the ziggeraut's dungeon and was fighting for his life. Most of the time Axel tries to ignore Zaratheena. The problem is that her player plays Zaratheena as if she were herself. The player has issues with men, authority, and is extremely opinionated. Over the past fifteen years of playing in Shark's campaigns we have only encountered two intances of players causing disharmony within the group. Zaratheena has been the second, and a beastman named Targanoth was the first. On both occasions their player's took great joy in opposing my PC's. Targanoth happened to cross my Paladin Rory(who's a part of the mountain fortress siege now) one too many times, and endanger the group/get them captured one too many times, so Rory challenged Targanoth to a duel and was victorious. Targanoth was proof to Rory that beastman cannot be turned from their chaotic ways, and must be purged from the lands of Thandor. Targanoth's twin brother was allowed to join only to cross Shark's Golden Dragon NPC and was disemboweled with one swipe of a claw. Zaratheena has been put on notice to tone it down by Shark as she has crossed the line from interesting clash among PC's to dissention and annoyance among the other players. Zaratheena acts toward Axel like the bratty younger sibling that keeps pushing and pushing just to get his goat. So to recap, Maldur, intra-party spells and assaults are tolerated in extreme cases and only when it is realistic and justified. Infighting or disagreements/discussions happen on a regular basis as a normal part of group dynamics such as the rogue who believes evil prisoners should be executed as opposed to others who would let them go their own way as a sign of mercy. Ruari [/QUOTE]
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