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General Tabletop Discussion
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Party Conflicts and Different Moral Agendas
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<blockquote data-quote="barsoomcore" data-source="post: 899266" data-attributes="member: 812"><p>You got that right. It's in the disagreements that the PC's individual drives and hopes and fears to come light.</p><p></p><p>Elena is tired of dealing with unsavoury power-hungry sorcerers. She would just go home and forget it all ever happened but she knows that if they don't do something, nobody will and nowhere will be safe. So she's always looking for a way to deny advantage to EVERYONE.</p><p></p><p>Etienne wants to be a hero. He wants to save the world so he's always looking for a way to put himself in the most advantageous position.</p><p></p><p>Nevid wants power. He wants to know everything that's going on so that he can pull the right string at the right time and make things fall out as he desires.</p><p></p><p>Each of them have different goals. Often their goals are parallel. If the Demon Goddess is trying to get her elegant undead hands on a particular artifact so she can wipe out Elena's hometown, there's no debate. They must find that artifact before she does.</p><p></p><p>Once they've got it, however, the debate begins. Elena wants to destroy it. Etienne wants to use to destroy the Demon Goddess. Nevid wants to figure out how it works. They all have reasons and they all care very deeply about what happens.</p><p></p><p>What fun!</p><p></p><p>My players have on rare occasions resorted to assaults on each other. Arrafin was made furious with Isaac once and tried to make him stinky (using <em>ghoul touch</em>). It didn't work out and, well, she was a little embarrassed afterwards.</p><p></p><p>I would never interfere in such player decisions, however. I do try to structure my game so that players are not mortal enemies.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 899266, member: 812"] You got that right. It's in the disagreements that the PC's individual drives and hopes and fears to come light. Elena is tired of dealing with unsavoury power-hungry sorcerers. She would just go home and forget it all ever happened but she knows that if they don't do something, nobody will and nowhere will be safe. So she's always looking for a way to deny advantage to EVERYONE. Etienne wants to be a hero. He wants to save the world so he's always looking for a way to put himself in the most advantageous position. Nevid wants power. He wants to know everything that's going on so that he can pull the right string at the right time and make things fall out as he desires. Each of them have different goals. Often their goals are parallel. If the Demon Goddess is trying to get her elegant undead hands on a particular artifact so she can wipe out Elena's hometown, there's no debate. They must find that artifact before she does. Once they've got it, however, the debate begins. Elena wants to destroy it. Etienne wants to use to destroy the Demon Goddess. Nevid wants to figure out how it works. They all have reasons and they all care very deeply about what happens. What fun! My players have on rare occasions resorted to assaults on each other. Arrafin was made furious with Isaac once and tried to make him stinky (using [i]ghoul touch[/i]). It didn't work out and, well, she was a little embarrassed afterwards. I would never interfere in such player decisions, however. I do try to structure my game so that players are not mortal enemies. [/QUOTE]
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