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Party Conflicts and Different Moral Agendas
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<blockquote data-quote="SHARK" data-source="post: 906190" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Indeed, Endur, it is a group of players controlling more than one character, as well as several DM-controlled NPC's. Chris has four characters, Chrissy has three characters, Brenda has four characters, Mandy has two characters, Adam has four characters, Louie has four characters, Kyle has two characters, and Matt has two characters. After all of that--I have a few characters in the group as NPC's.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Having this many characters in the party is a challenge. It takes not only good organizational skills, but also sharp mental flexibility in keeping in mind who does what, who hasn't done X yet, and who is moving where. In general, it provides for a greater degree of survivability over the long term, but it means that such characters advance at a slower rate, (because the experience points are divided over more people) and also that each individual character advances in personal power at a slower rate. (the amount of magic items are fewer for such a large party). This price, as I mentioned, brings something of a higher survival rate for everyone, because the typical trials of combat and death are spread somewhat over more people. In addition, the group tends to have more aggregate firepower, and more diverse skills. For example, think of what a party with six wizards might be like. Or four clerics. As I write, there are hmmm...four wizards, three clerics, three druids, three rogues all in the group. The rest being the usual assortment of paladins, fighters, barbarians, and rangers.</p><p></p><p>It can get wild, but its always fun!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 906190, member: 1131"] Greetings! Indeed, Endur, it is a group of players controlling more than one character, as well as several DM-controlled NPC's. Chris has four characters, Chrissy has three characters, Brenda has four characters, Mandy has two characters, Adam has four characters, Louie has four characters, Kyle has two characters, and Matt has two characters. After all of that--I have a few characters in the group as NPC's.:) Having this many characters in the party is a challenge. It takes not only good organizational skills, but also sharp mental flexibility in keeping in mind who does what, who hasn't done X yet, and who is moving where. In general, it provides for a greater degree of survivability over the long term, but it means that such characters advance at a slower rate, (because the experience points are divided over more people) and also that each individual character advances in personal power at a slower rate. (the amount of magic items are fewer for such a large party). This price, as I mentioned, brings something of a higher survival rate for everyone, because the typical trials of combat and death are spread somewhat over more people. In addition, the group tends to have more aggregate firepower, and more diverse skills. For example, think of what a party with six wizards might be like. Or four clerics. As I write, there are hmmm...four wizards, three clerics, three druids, three rogues all in the group. The rest being the usual assortment of paladins, fighters, barbarians, and rangers. It can get wild, but its always fun!:) Semper Fidelis, SHARK [/QUOTE]
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