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<blockquote data-quote="Numion" data-source="post: 625719" data-attributes="member: 124"><p>What irritates me is the fact that the adventuring group will accept any kind of character into it, just because, hey, it's a PC. I understand that it's because it's a game and people should be allowed to play what they want.. </p><p></p><p>In the campaign I'm playing in, I'm the longest running character in it, and somewhat of a leader. (The grand town house is mine, as is the highest exp level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) Thus each time a new character wants to join us, I detect evil on him. If she/he's acting wierd, it's time for Discern Lies. No backstabbers in the group. This makes perfect sense. You've chosen the most dangerous profession there is: adventurer. You've seen your friends and companions fall to vile magic, blades and claws. Last thing you want to have is a traitor (or other unreliable person) in your group. </p><p></p><p>My 2 cents.</p></blockquote><p></p>
[QUOTE="Numion, post: 625719, member: 124"] What irritates me is the fact that the adventuring group will accept any kind of character into it, just because, hey, it's a PC. I understand that it's because it's a game and people should be allowed to play what they want.. In the campaign I'm playing in, I'm the longest running character in it, and somewhat of a leader. (The grand town house is mine, as is the highest exp level ;)) Thus each time a new character wants to join us, I detect evil on him. If she/he's acting wierd, it's time for Discern Lies. No backstabbers in the group. This makes perfect sense. You've chosen the most dangerous profession there is: adventurer. You've seen your friends and companions fall to vile magic, blades and claws. Last thing you want to have is a traitor (or other unreliable person) in your group. My 2 cents. [/QUOTE]
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