Ancalagon
Dusty Dragon
Hello
So the party is deep in the Duergar complex under the Firestorm Peak (Spoiler alert!). Specifically, they are in the Bazaar, which is full of underground foreigners (i.e. they are somewhat blending in). More importantly, they have avoided a silent alarm trap that would have triggered a massive fight...
... by using a Duergar elevator and very noisily breaking it. While they are trying to gather information, a duergar goes to complain to the King about the damage. The King, who is paranoid about intruders, comes out on the balcony overlooking the Bazaar, spots the party and launches the attack, walking down the wall (spider walk), bellowing for the guards and waiving his axe around.
The way the battle was started matters a lot because it means that the party doesn't have to fight off a few squads of guards who respond to the alarm first before the king even reaches the fight. The "sequence" of the fight has been changed. Instead, the King is right there, leading the charge. This isn't very smart of the king, but that's because the King is not ok in the head. See, an evil wizard has infested him with brain slugs but stopped the process partway, meaning half of his brain is normal brain, and the other half a mass of brain slugs. This, along with other things, makes the King a puppet of the evil Wizard. It also makes him very aggressive and look... unwell, with half his head swollen, strange lumps under his skin, matted hair and a feverish look.
The few Duergar guards who are present mount their steeder spiders and attack with moderate success. While the monk and other party members guard that flank, the party paladin rushes to intercept the king. But does he engage the King in a battle? Does he draw his sword? NOPE.
The paladin player says "I lay on hand on the king!". Now lay on hand isn't quite a "proper" touch attack spell, so I say fine but he will get an attack of opportunity while you struggle to really get your hand on him. The player is fine with that.
The player misses and the king clobbers the paladin for 19 points of damage. The paladin attempts again and manages to use lay on hand on the king.
So.... what happens? I'm stumped. The game specifically says that once the brainslugs have eaten your brain, you are gone and nothing can rescue you but a wish spell (PCs can get infected too!). BUT the story specifically says that the evil wizard has interrupted the process! So... hmmm... a quick google search doesn't provide any advice. Are my players the first to do this? Or is the module too old? It's a bit late, and I can see that the players are *delighted* by this turn of event. So I rule that the effect does work, and that the slugs are gone.
Of course, the King has half his brain now goo, and promptly enters into a massive seizure. Thankfully for the party, the wizard-dominated, slug-brained King was a terror and a tyrant, and the other Duergars stop fighting. It doesn't hurt that the paladin seems to be trying to help the now unconscious and frothing king (ie isn't acting hostile).
There was going to be spider-riders, crossbowmen on the balcony, clerics, panicked merchants, inconvenient onlookers, the works! But the entire fight was derailed with one clever use of lay on hands.
Ah well, that's why you give the PCs hard fights - to see what they come up with.
So the party is deep in the Duergar complex under the Firestorm Peak (Spoiler alert!). Specifically, they are in the Bazaar, which is full of underground foreigners (i.e. they are somewhat blending in). More importantly, they have avoided a silent alarm trap that would have triggered a massive fight...
... by using a Duergar elevator and very noisily breaking it. While they are trying to gather information, a duergar goes to complain to the King about the damage. The King, who is paranoid about intruders, comes out on the balcony overlooking the Bazaar, spots the party and launches the attack, walking down the wall (spider walk), bellowing for the guards and waiving his axe around.
The way the battle was started matters a lot because it means that the party doesn't have to fight off a few squads of guards who respond to the alarm first before the king even reaches the fight. The "sequence" of the fight has been changed. Instead, the King is right there, leading the charge. This isn't very smart of the king, but that's because the King is not ok in the head. See, an evil wizard has infested him with brain slugs but stopped the process partway, meaning half of his brain is normal brain, and the other half a mass of brain slugs. This, along with other things, makes the King a puppet of the evil Wizard. It also makes him very aggressive and look... unwell, with half his head swollen, strange lumps under his skin, matted hair and a feverish look.
The few Duergar guards who are present mount their steeder spiders and attack with moderate success. While the monk and other party members guard that flank, the party paladin rushes to intercept the king. But does he engage the King in a battle? Does he draw his sword? NOPE.
The paladin player says "I lay on hand on the king!". Now lay on hand isn't quite a "proper" touch attack spell, so I say fine but he will get an attack of opportunity while you struggle to really get your hand on him. The player is fine with that.
The player misses and the king clobbers the paladin for 19 points of damage. The paladin attempts again and manages to use lay on hand on the king.
So.... what happens? I'm stumped. The game specifically says that once the brainslugs have eaten your brain, you are gone and nothing can rescue you but a wish spell (PCs can get infected too!). BUT the story specifically says that the evil wizard has interrupted the process! So... hmmm... a quick google search doesn't provide any advice. Are my players the first to do this? Or is the module too old? It's a bit late, and I can see that the players are *delighted* by this turn of event. So I rule that the effect does work, and that the slugs are gone.
Of course, the King has half his brain now goo, and promptly enters into a massive seizure. Thankfully for the party, the wizard-dominated, slug-brained King was a terror and a tyrant, and the other Duergars stop fighting. It doesn't hurt that the paladin seems to be trying to help the now unconscious and frothing king (ie isn't acting hostile).
There was going to be spider-riders, crossbowmen on the balcony, clerics, panicked merchants, inconvenient onlookers, the works! But the entire fight was derailed with one clever use of lay on hands.
Ah well, that's why you give the PCs hard fights - to see what they come up with.
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