Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Party dynamics mini game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasonbostwick" data-source="post: 5151649" data-attributes="member: 34924"><p>I picked up WFRP3 at Christmas but was only able DM one session so far. I really enjoyed the session and hope to play more this summer, possibly replacing 4E as the go-to game for my group. </p><p></p><p>The party sheet, in my limited experience, is a very cool concept but it was hard to figure out a use for it at the table. </p><p></p><p>Certainly the shared talent was very nice and worked a lot like teamwork/guild feats do in 3.5/4e. I think the players had some sort of power that gave them a bonus to stealth checks, and it helped them act as a team to sneak up on some goblins through the underbrush. </p><p></p><p>I didn't really increase the party stress too much because the party worked extremely well together the entire session. I tossed one or two on when their was a bit of a disagreement about whether or not to steal a sword from a skeletal guard in a tomb, but otherwise didn't touch it. </p><p></p><p>The sheet is interesting in that it eliminates a great deal of the normal intraparty tension by unifying the groups goals in adventuring. The stereotypical conflict (in D&D at least) comes from the archetypical Lawful Good paladin trying to convince the party rogue to help defend a temple instead of looking for treasure. If everyone in the party is a Servant of Justice, this tension is gone. </p><p></p><p>As Nift said though, this isn't all that bad - in my case it definitely encouraged the party to 'say yes' a lot more than usual. It eliminated the problem of players being contrary just to make things interesting, and any disputes came up over legitimate discussions of the best way to accomplish something, rather than a back and forth over whether or not something was worth doing. </p><p></p><p>It also leads pretty well to group character creation, and more importantly creation of the party as a whole rather than as a group of unrelated characters. The Party Sheet pretty much eliminates the 'four adventurers meet in a tavern' cliche, and give the players a good reason why they've already banded together.</p><p></p><p></p><p><strong>Hussar</strong> - I don't think it really spells out how to assign the sheet in the book, but I let my players pick the sheet that they felt was most appropriate for them after they'd generated their PCs. In the future I might even have the players decide on a sheet first, and then generate characters in line with that.</p><p></p><p>[Standard, by-the-books character generation is essentially random - rolling dice to see if you can be a race other than human, and the player draws three cards and picks one to choose their career. Ability and power generation is a point buy.]</p><p></p><p>The 'card' is more of a 6"x8" sheet and it doesn't seem to be suggested that they are drawn randomly. The rulebooks don't really spell out the option of changing sheets midway through a campaign (one of a number of things they're fairly unclear about), but the option is certainly there and wouldn't really impact anything else. </p><p></p><p></p><p></p><p><strong>Longtooth</strong> - Regarding minis, the combat system is fairly abstract and definitely not mini-centric. It doesn't use squares or absolute distances, just range bands (engaged/close range/long range) to gauge relative positioning. </p><p></p><p>The game ships with standup counters to track this (punchboard cutouts of all of the PC careers and monsters in the beastiary). After one encounter of fiddling with the standups (of which there is only one per creature type, so I wasn't able to accurately represent the 3 goblins the party was fighting) I put them aside and just used my D&D minis. </p><p></p><p>Even without the fiddliness of the grid, there is still a lot of room for tactics in combat. The Stance system and Fatigue and Stress turn it more into a game of gauging risk and resource management, but there was a lot to keep us interested.</p></blockquote><p></p>
[QUOTE="jasonbostwick, post: 5151649, member: 34924"] I picked up WFRP3 at Christmas but was only able DM one session so far. I really enjoyed the session and hope to play more this summer, possibly replacing 4E as the go-to game for my group. The party sheet, in my limited experience, is a very cool concept but it was hard to figure out a use for it at the table. Certainly the shared talent was very nice and worked a lot like teamwork/guild feats do in 3.5/4e. I think the players had some sort of power that gave them a bonus to stealth checks, and it helped them act as a team to sneak up on some goblins through the underbrush. I didn't really increase the party stress too much because the party worked extremely well together the entire session. I tossed one or two on when their was a bit of a disagreement about whether or not to steal a sword from a skeletal guard in a tomb, but otherwise didn't touch it. The sheet is interesting in that it eliminates a great deal of the normal intraparty tension by unifying the groups goals in adventuring. The stereotypical conflict (in D&D at least) comes from the archetypical Lawful Good paladin trying to convince the party rogue to help defend a temple instead of looking for treasure. If everyone in the party is a Servant of Justice, this tension is gone. As Nift said though, this isn't all that bad - in my case it definitely encouraged the party to 'say yes' a lot more than usual. It eliminated the problem of players being contrary just to make things interesting, and any disputes came up over legitimate discussions of the best way to accomplish something, rather than a back and forth over whether or not something was worth doing. It also leads pretty well to group character creation, and more importantly creation of the party as a whole rather than as a group of unrelated characters. The Party Sheet pretty much eliminates the 'four adventurers meet in a tavern' cliche, and give the players a good reason why they've already banded together. [B]Hussar[/B] - I don't think it really spells out how to assign the sheet in the book, but I let my players pick the sheet that they felt was most appropriate for them after they'd generated their PCs. In the future I might even have the players decide on a sheet first, and then generate characters in line with that. [Standard, by-the-books character generation is essentially random - rolling dice to see if you can be a race other than human, and the player draws three cards and picks one to choose their career. Ability and power generation is a point buy.] The 'card' is more of a 6"x8" sheet and it doesn't seem to be suggested that they are drawn randomly. The rulebooks don't really spell out the option of changing sheets midway through a campaign (one of a number of things they're fairly unclear about), but the option is certainly there and wouldn't really impact anything else. [B]Longtooth[/B] - Regarding minis, the combat system is fairly abstract and definitely not mini-centric. It doesn't use squares or absolute distances, just range bands (engaged/close range/long range) to gauge relative positioning. The game ships with standup counters to track this (punchboard cutouts of all of the PC careers and monsters in the beastiary). After one encounter of fiddling with the standups (of which there is only one per creature type, so I wasn't able to accurately represent the 3 goblins the party was fighting) I put them aside and just used my D&D minis. Even without the fiddliness of the grid, there is still a lot of room for tactics in combat. The Stance system and Fatigue and Stress turn it more into a game of gauging risk and resource management, but there was a lot to keep us interested. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Party dynamics mini game
Top