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Party flight at 5th? Druid summoned giant vultures
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<blockquote data-quote="Stormdale" data-source="post: 7485450" data-attributes="member: 3555"><p>My guys “liberated” a couple of vultures and hippogriffs from Feathergale spire and had quite a few aerial adventures. They soon found an important weakness of these animals…22hps. The paladin eventually took mounted combatant feat to protect his mount. I also penalized movement etc due to encumbrance.</p><p></p><p>I don’t allow druids to choose their animals when summoning but ask for what they prefer and take that into account when rolling to see what turns up. A couple of times they have received flying mounts.</p><p></p><p>However, I also encourage creative thinking and solutions to the problems I pose during the game. If they want to use summoned flying creatures to cross the chasm. I might jokingly say you Ba#tards you’ve ruined my adventure! Then roll with it and make it up as we go. The script in D&D is not preordained, if they ignore my planned encounters I’ll use them elsewhere but I am not going to deny them a creative solution just cos I didn’t think of it in my planning stage.</p><p></p><p>Running ToA my guys used flying mounts to cross the jungle, it saved time but I didn’t overrule them saying the adventure says you must do this. It simply changed things a bit.</p><p></p><p>Their job is to surprise me, my job is to make them think they haven’t. </p><p></p><p>Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 7485450, member: 3555"] My guys “liberated” a couple of vultures and hippogriffs from Feathergale spire and had quite a few aerial adventures. They soon found an important weakness of these animals…22hps. The paladin eventually took mounted combatant feat to protect his mount. I also penalized movement etc due to encumbrance. I don’t allow druids to choose their animals when summoning but ask for what they prefer and take that into account when rolling to see what turns up. A couple of times they have received flying mounts. However, I also encourage creative thinking and solutions to the problems I pose during the game. If they want to use summoned flying creatures to cross the chasm. I might jokingly say you Ba#tards you’ve ruined my adventure! Then roll with it and make it up as we go. The script in D&D is not preordained, if they ignore my planned encounters I’ll use them elsewhere but I am not going to deny them a creative solution just cos I didn’t think of it in my planning stage. Running ToA my guys used flying mounts to cross the jungle, it saved time but I didn’t overrule them saying the adventure says you must do this. It simply changed things a bit. Their job is to surprise me, my job is to make them think they haven’t. Stormdale [/QUOTE]
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