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Party flight at 5th? Druid summoned giant vultures
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<blockquote data-quote="pming" data-source="post: 7485668" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>What I do is ask "Why does the PLAYER want to do this?". I don't care what the characters 'reasoning' for it is...that's almost irreverent. It's the reasoning of the player that matters. Is the player trying to "game the system" and do an end-run around the 'rules' in order to try and create a temporary "I win" button? If so...it would end...poorly...for the whole party. If, however, the player is wanting to do this in some desperate attempt to pull their bacon out of the fire, then I'd let it go no muss, no fuss.</p><p></p><p>Think of it this way. If Lord of the Rings was an rpg session, and the player of Gandalf said at the beginning "Oh, hey, I'll just summon some giant eagles and fly Frodo and the ring to Mt.Doom. Poof! We win!"...then...no...that trip would 'end poorly' for the eagles, Gandalf and Frodo. In that case the Player is obviously trying to "game the system"...and they wouldn't be fooling anybody by claiming "Well, Gandalf is really old and wise, so he would totally come up with this idea". I'd call shenanigans on that in a hot second! ...However... at the end of the story, Gandalf's player say "Oh! Wait! I'll summon the Giant Eagles and get them to fly to Mt.Doom to save Frodo and Sam from certain death!"...that is not 'gaming the system'. The player is doing that out a genuine concern for his fellow players PC's. That's good story and that's good play (YMMV, of course).</p><p></p><p>So...The Druid. Doing it to "game the system", or doing it for dramatic story-driven purpose? That should determine if you allow or not.</p><p></p><p>But be consistent. If you allow "anything goes", stick with it...even if a player comes up with something that completely destroyed two weeks of adventure writing in the space of five minutes of play. If you let the group know that you won't let such "shenanigans" go on, stick with that. And just for the record, we have a 'thing' in our group where someone can call "Shenanigans" ONCE per session. This gives the players info on some of the 'behind the scenes' stuff going on that is causing whatever is going on in game (e.g., "Why?!? How would he even KNOW who we are, let alone that we stowed away on the ship? I call Shenanigans!"...wherein I would tell them "That scruffy cat you befriended on the ship? Yeah, it was the familiar of an evil wizard working for the bad guy. They've been spying on you for two months now...").</p><p></p><p>In my game, PLAYER reasoning <em>can</em> trump "character reasoning". </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7485668, member: 45197"] Hiya! What I do is ask "Why does the PLAYER want to do this?". I don't care what the characters 'reasoning' for it is...that's almost irreverent. It's the reasoning of the player that matters. Is the player trying to "game the system" and do an end-run around the 'rules' in order to try and create a temporary "I win" button? If so...it would end...poorly...for the whole party. If, however, the player is wanting to do this in some desperate attempt to pull their bacon out of the fire, then I'd let it go no muss, no fuss. Think of it this way. If Lord of the Rings was an rpg session, and the player of Gandalf said at the beginning "Oh, hey, I'll just summon some giant eagles and fly Frodo and the ring to Mt.Doom. Poof! We win!"...then...no...that trip would 'end poorly' for the eagles, Gandalf and Frodo. In that case the Player is obviously trying to "game the system"...and they wouldn't be fooling anybody by claiming "Well, Gandalf is really old and wise, so he would totally come up with this idea". I'd call shenanigans on that in a hot second! ...However... at the end of the story, Gandalf's player say "Oh! Wait! I'll summon the Giant Eagles and get them to fly to Mt.Doom to save Frodo and Sam from certain death!"...that is not 'gaming the system'. The player is doing that out a genuine concern for his fellow players PC's. That's good story and that's good play (YMMV, of course). So...The Druid. Doing it to "game the system", or doing it for dramatic story-driven purpose? That should determine if you allow or not. But be consistent. If you allow "anything goes", stick with it...even if a player comes up with something that completely destroyed two weeks of adventure writing in the space of five minutes of play. If you let the group know that you won't let such "shenanigans" go on, stick with that. And just for the record, we have a 'thing' in our group where someone can call "Shenanigans" ONCE per session. This gives the players info on some of the 'behind the scenes' stuff going on that is causing whatever is going on in game (e.g., "Why?!? How would he even KNOW who we are, let alone that we stowed away on the ship? I call Shenanigans!"...wherein I would tell them "That scruffy cat you befriended on the ship? Yeah, it was the familiar of an evil wizard working for the bad guy. They've been spying on you for two months now..."). In my game, PLAYER reasoning [I]can[/I] trump "character reasoning". ^_^ Paul L. Ming [/QUOTE]
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