Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Party for Maure Castle!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="blargney the second" data-source="post: 3068546" data-attributes="member: 14678"><p>Dusk</p><p></p><p>Appearance:</p><p> Dusk is cloaked and armoured in shadows and wields a long, twisted polearm. His face is disconcertingly concealed in the depths of a cowl, as though it too were made of shadows. He treads easily through the air without an apparent source of locomotion, seemingly unaware that this is an unusual mode of transportation. (Still treated as Ex flight - if paralyzed, he falls.) Nobody recognizes his race, although speculation about an extraplanar origin is rampant.</p><p></p><p>Roleplaying/Mechanical notes:</p><p> - Spent one rank on Speak Language: intelligible hand-sign. Have the player try his best to communicate with non-verbal cues. If he's unsuccessful, let him explain freely by voice as long as he shares a language with the target.</p><p> - Dusk is reasonably adept at making origami creatures, and leaves them as calling cards. (think Bladerunner)</p><p> - I didn't spend all of his money, and purposely made some sub-optimal equipment choices. (like Gloves of Object Reading.. they're a little frivolous, but can be fun!)</p><p> - Modified flavour text for the race, he's *not* a raptoran! </p><p></p><p>--</p><p></p><p>Dusk</p><p>Raptoran Duskblade 12</p><p></p><p>Init +2; Senses Listen +0, Spot +2, low-light vision</p><p>Languages Common, tribal tongue, intelligible hand-signing, Draconic, Sylvan</p><p>-------------------------</p><p>AC 20, touch 12, ff 18; concealment 20%</p><p>hp 84 (12d8+24 HD)</p><p>Resistances Light Fortification 25%</p><p>Fort +14, Ref +10, Will +12</p><p>-------------------------</p><p>Speed 30 ft. (6 squares), fly 40 ft. Good (8 squares)</p><p>Melee warped +1 adamantine heavy poleaxe of sundering and spell-storing</p><p> +15/+10/+5 (2d6+4/x3) or</p><p> +1 silver-spiked darkwood light shield of bashing and light fortification</p><p> +15/+10/+5 (2d6+2/x2)</p><p>Ranged MW composite +2 Str longbow</p><p> +15/+10/+5 (1d8+2/x3)</p><p>Base Atk +12; Grp +14</p><p>Atk options: Power Attack, Diving Charge, Flyby Attack, Arcane Channeling</p><p>Combat gear: potions, etc</p><p>Duskblade Spells Known (CL 12th)</p><p> 3rd (7/day) - Crown of Might, Doom Scarabs, Dispelling Touch, Regroup</p><p> 2nd (9/day) - Scorching Ray, See Invisibility, Swift Invisibility, Touch of Idiocy</p><p> 1st (9/day) - Ray of Enfeeblement, Resist Energy, Shocking Grasp, Stand, True Strike</p><p> 0th (6/day) - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue</p><p> Arcane Attunements (6/day) - dancing lights, detect magic, flare, ghost sound, read magic</p><p>-------------------------</p><p>Abilities Str 15, Dex 14, Con 14, Int 16, Wis 10, Cha 10</p><p>SQ Pact with Wind Lords, Unerring Direction, Quick Cast (2/day), Spell Power +3</p><p>Feats: Power Attack, Flyby Attack, Improved Flight (CV 110), Combat Casting</p><p> Exotic WP Heavy Poleaxe (CW 154), Shield and Pike Style (DR 338)</p><p>Skills: Climb +3, Concentration +17 (+21 defensively), Craft (origami) +5, Diplomacy +2,</p><p> Gather Info +2, Jump +10, Knowledge (local) +10, Sense Motive +15, Spellcraft +18,</p><p> Spot +2, 1 rank in Speak Languages (intelligible hand-signing)</p><p>Posessions: combat gear plus shadowy +4 cloak of resistance,</p><p> warped +1 adamantine heavy poleaxe of sundering and spell-storing</p><p> shadowy +1 mithral breastplate of gleaming</p><p> +1 silver-spiked darkwood light shield of bashing and light fortification,</p><p> MW composite +2 longbow, lesser rod of metamagic enlarge, boots of speed,</p><p> gloves of object reading, Dusk's Deep Duffelbag,</p><p> 60 pp, 97 gp</p><p>-------------------------</p><p>Common tactics:</p><p> Usually has a Shocking Grasp stored in poleaxe</p><p> Usually has Crown of Might already cast (+2 str for 12 hours)</p><p> First round - fly up 20 ft, cast doom scarabs or scorching ray</p><p> Second round - quick cast True Strike, Flyby Attack diving charge with full power attack</p><p> at 5-10 ft reach overhead, Arcane Channel Shocking Grasp, release poleaxe's stored spell.</p><p> (Total attack is then typically Melee +27 (4d6+58/x3 piercing plus 2x 5d6 electricity))</p><p> Enemy at range - either use longbow or rod of enlarge with scorching ray.</p><p> Enemy too close - use boots of speed and bash repeatedly with spiked shield</p><p> Enemy has toys that need to be broken: Flyby Attack with adamantine poleaxe of sundering</p><p></p><p></p><p>EDIT: Source note:</p><p> Heavy Poleaxe: CW. 2d6/x3, slashing or piercing. 10' reach, set vs charge.</p><p> Gloves of object reading, Gleaming armor, Sundering weapon: XPH.</p><p> Shadowy and Warped signature traits: DMG2. (fluff only)</p></blockquote><p></p>
[QUOTE="blargney the second, post: 3068546, member: 14678"] Dusk Appearance: Dusk is cloaked and armoured in shadows and wields a long, twisted polearm. His face is disconcertingly concealed in the depths of a cowl, as though it too were made of shadows. He treads easily through the air without an apparent source of locomotion, seemingly unaware that this is an unusual mode of transportation. (Still treated as Ex flight - if paralyzed, he falls.) Nobody recognizes his race, although speculation about an extraplanar origin is rampant. Roleplaying/Mechanical notes: - Spent one rank on Speak Language: intelligible hand-sign. Have the player try his best to communicate with non-verbal cues. If he's unsuccessful, let him explain freely by voice as long as he shares a language with the target. - Dusk is reasonably adept at making origami creatures, and leaves them as calling cards. (think Bladerunner) - I didn't spend all of his money, and purposely made some sub-optimal equipment choices. (like Gloves of Object Reading.. they're a little frivolous, but can be fun!) - Modified flavour text for the race, he's *not* a raptoran! -- Dusk Raptoran Duskblade 12 Init +2; Senses Listen +0, Spot +2, low-light vision Languages Common, tribal tongue, intelligible hand-signing, Draconic, Sylvan ------------------------- AC 20, touch 12, ff 18; concealment 20% hp 84 (12d8+24 HD) Resistances Light Fortification 25% Fort +14, Ref +10, Will +12 ------------------------- Speed 30 ft. (6 squares), fly 40 ft. Good (8 squares) Melee warped +1 adamantine heavy poleaxe of sundering and spell-storing +15/+10/+5 (2d6+4/x3) or +1 silver-spiked darkwood light shield of bashing and light fortification +15/+10/+5 (2d6+2/x2) Ranged MW composite +2 Str longbow +15/+10/+5 (1d8+2/x3) Base Atk +12; Grp +14 Atk options: Power Attack, Diving Charge, Flyby Attack, Arcane Channeling Combat gear: potions, etc Duskblade Spells Known (CL 12th) 3rd (7/day) - Crown of Might, Doom Scarabs, Dispelling Touch, Regroup 2nd (9/day) - Scorching Ray, See Invisibility, Swift Invisibility, Touch of Idiocy 1st (9/day) - Ray of Enfeeblement, Resist Energy, Shocking Grasp, Stand, True Strike 0th (6/day) - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue Arcane Attunements (6/day) - dancing lights, detect magic, flare, ghost sound, read magic ------------------------- Abilities Str 15, Dex 14, Con 14, Int 16, Wis 10, Cha 10 SQ Pact with Wind Lords, Unerring Direction, Quick Cast (2/day), Spell Power +3 Feats: Power Attack, Flyby Attack, Improved Flight (CV 110), Combat Casting Exotic WP Heavy Poleaxe (CW 154), Shield and Pike Style (DR 338) Skills: Climb +3, Concentration +17 (+21 defensively), Craft (origami) +5, Diplomacy +2, Gather Info +2, Jump +10, Knowledge (local) +10, Sense Motive +15, Spellcraft +18, Spot +2, 1 rank in Speak Languages (intelligible hand-signing) Posessions: combat gear plus shadowy +4 cloak of resistance, warped +1 adamantine heavy poleaxe of sundering and spell-storing shadowy +1 mithral breastplate of gleaming +1 silver-spiked darkwood light shield of bashing and light fortification, MW composite +2 longbow, lesser rod of metamagic enlarge, boots of speed, gloves of object reading, Dusk's Deep Duffelbag, 60 pp, 97 gp ------------------------- Common tactics: Usually has a Shocking Grasp stored in poleaxe Usually has Crown of Might already cast (+2 str for 12 hours) First round - fly up 20 ft, cast doom scarabs or scorching ray Second round - quick cast True Strike, Flyby Attack diving charge with full power attack at 5-10 ft reach overhead, Arcane Channel Shocking Grasp, release poleaxe's stored spell. (Total attack is then typically Melee +27 (4d6+58/x3 piercing plus 2x 5d6 electricity)) Enemy at range - either use longbow or rod of enlarge with scorching ray. Enemy too close - use boots of speed and bash repeatedly with spiked shield Enemy has toys that need to be broken: Flyby Attack with adamantine poleaxe of sundering EDIT: Source note: Heavy Poleaxe: CW. 2d6/x3, slashing or piercing. 10' reach, set vs charge. Gloves of object reading, Gleaming armor, Sundering weapon: XPH. Shadowy and Warped signature traits: DMG2. (fluff only) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Party for Maure Castle!
Top