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<blockquote data-quote="blargney the second" data-source="post: 3073989" data-attributes="member: 14678"><p>Well, you thought right on the Dragonborn, but not so much on the half-ogre! He's also a paladin, just not quite like you might think. ;></p><p></p><p>Appearance:</p><p>One of the first things most people notice about Bonecrusher is that he is liberally festooned with massive weapons. He is girded in the Praesidium Luminata - a suit of full plate inscribed with symbols of the god of honour and valour. Although Bonecrusher no longer subscribes to the god's doctrine, it's fairly certain that he faithfully represents its more combative tenets. He is a giant of a man, hulking (draconic) head and shoulders above even the largest humans.</p><p></p><p>Roleplaying/Mechanical notes:</p><p>- Bonecrusher has mixed feelings when people call him 'Sir'. He's used to getting respect, but gave up the trappings of knighthood a long time ago.</p><p>- With all his equipment, Raynarn is just a shade inside the upper limit of his horse's light carrying capacity. Little John looks at him reproachfully every time he mounts.</p><p></p><p></p><p>Sir Raynarn "Bonecrusher" Harmor</p><p>Dragonborn Goliath ex-Knight 3/Paladin of Freedom 8</p><p>Medium CG Monstrous Humanoid (dragonblood, good)</p><p></p><p>Init +1; Senses Listen +2, Spot +2; Invisibility and Shapeshifting revealed within 30 ft.</p><p>Languages Common, Draconic, Gol-Kaa</p><p>-------------------------</p><p>AC 23, touch 11, ff 22; shield block +1 vs one enemy; +2 dodge vs dragonblood</p><p>hp 113 (3d12+8d10+44 HD)</p><p>Immunities Compulsions, Frightful Presence</p><p>Fort +18, Ref +11, Will +14</p><p>-------------------------</p><p>Speed 20 ft. (4 squares)</p><p>Melee +1 Large lance,</p><p> +18/+13/+8 (2d6+8/x3) or</p><p> barbed +1 Large cold iron heavy shield spikes</p><p> +18/+13/+8 (1d8+3/x2) or</p><p> +1 Large flail</p><p> +18/+13/+8 (2d6+6/x2)</p><p>Ranged +1 Large composite +5 Str longbow</p><p> +14/+9/+4 (2d6+5/x3)</p><p>Base Atk +11; Grp +20</p><p>Atk options: Power Attack, Knockback, Improved Bull Rush, Smite Evil 2/day (Bahamut's Blessing), Draconic Heart Breath Weapon</p><p>Combat gear: potions, etc</p><p>Paladin Spells Memorized (CL 4th)</p><p> 2nd (1/day) - Shield Other</p><p> 1st (2/day) - Bless Weapon, Protection from Evil</p><p>-------------------------</p><p>Abilities Str 20, Dex 12, Con 18, Int 12, Wis 14, Cha 18</p><p>SQ: ex-Knight: Bulwark of Defense, Shield Block +1</p><p>Paladin of Freedom (UA 53): Lay on Hands (32 hp/day), Detect Evil, Smite Evil (2/day, +4 Attack, +8 damage)</p><p> Aura of Resolve (immune to compulsion, +4 to allies), Divine Grace, Divine Health, </p><p> Aura of Good, Remove Disease 1/week, Special Mount, Empathic Link, Share Spells,</p><p>Dragonborn: Bahamut's Blessing (RotD 108, smite vs evil dragonbloods: +2 attack and +4 damage),</p><p> Immunity to Frightful Presence, Draconic Heart (Line 55 ft; 4d8 acid, cold, elec or fire; Ref 19; 1d4 rnds)</p><p>Goliath (RoS 56): Powerful Build</p><p>Feats: Mounted Combat, Power Attack, Improved Bull Rush, Knockback (RoS 142),</p><p> Tunnel Fighting (RoS 145), Tunnel Riding (RoS 145)</p><p>Skills: Bluff +14, Diplomacy +6, Handle Animal +9, Intimidate +8, Ride +17</p><p>Posessions: combat gear plus +3 cloak of resistance,</p><p> Praesidium Luminata (DrC 123) +1 full plate, standard action to don, radiates within 30 ft.:</p><p> daylight, affects light-sensitive creatures;</p><p> +1 morale to attacks for good creatures;</p><p> -1 to attacks for evil creatures;</p><p> reveals invisible creatures;</p><p> superimposes shapeshifter's original form</p><p></p><p> +1 Large lance, +1 Large flail, +1 Large composite +4 Str longbow</p><p> sparking +1 heavy steel shield of heartening (5 temp hps as immediate action, 1/day) with</p><p> barbed +1 Large cold iron shield spikes</p><p> Glove of Storing</p><p> gaudy +2 Belt of Magnificence (MHB 42)</p><p> 12 pp, 64 gp</p><p>-------------------------</p><p>Common tactics:</p><p>- Shares Shield Other with mount</p><p>- Fights from horseback in tight spaces with lance and shield spikes;</p><p>- Little John can charge with up to a 90 degree turn (Fleet of Foot)</p><p>- If based by Medium or smaller enemy, power attacks with shield to knockback to 10'</p><p>- all threatened enemies are in difficult terrain</p><p>- Changes weapons quickly with Glove of Storing</p><p>- Uses flail when not mounted, can trip and disarm with it</p><p></p><p></p><p></p><p>Little John, Heavy Warhorse</p><p>Large N Magical Beast (Augmented Animal)</p><p></p><p>Init +2; Senses Listen +4, Spot +4; low-light vision; scent</p><p>Languages Common</p><p>-------------------------</p><p>AC 25, touch 11, ff 24; Mounted Combat</p><p>hp 71 (8d8+32 HD)</p><p>Fort +11, Ref +5, Will +6; improved evasion</p><p>-------------------------</p><p>Speed 60 ft. (12 squares); Fleet of Foot</p><p>Melee 2 hooves +11 (1d6+5) and</p><p> bite +6 (1d4+2)</p><p>Base Atk +6; Grp +15</p><p>-------------------------</p><p>Abilities Str 20, Dex 15, Con 18, Int 7, Wis 13, Cha 6</p><p>SQ: share spells, empathic link, improved evasion</p><p>Feats: Alertness, Run, Fleet of Foot</p><p>Skills: Listen +5, Spot +8</p><p>Posessions: +1 chain shirt barding, +2 Horseshoes of Dexterity</p></blockquote><p></p>
[QUOTE="blargney the second, post: 3073989, member: 14678"] Well, you thought right on the Dragonborn, but not so much on the half-ogre! He's also a paladin, just not quite like you might think. ;> Appearance: One of the first things most people notice about Bonecrusher is that he is liberally festooned with massive weapons. He is girded in the Praesidium Luminata - a suit of full plate inscribed with symbols of the god of honour and valour. Although Bonecrusher no longer subscribes to the god's doctrine, it's fairly certain that he faithfully represents its more combative tenets. He is a giant of a man, hulking (draconic) head and shoulders above even the largest humans. Roleplaying/Mechanical notes: - Bonecrusher has mixed feelings when people call him 'Sir'. He's used to getting respect, but gave up the trappings of knighthood a long time ago. - With all his equipment, Raynarn is just a shade inside the upper limit of his horse's light carrying capacity. Little John looks at him reproachfully every time he mounts. Sir Raynarn "Bonecrusher" Harmor Dragonborn Goliath ex-Knight 3/Paladin of Freedom 8 Medium CG Monstrous Humanoid (dragonblood, good) Init +1; Senses Listen +2, Spot +2; Invisibility and Shapeshifting revealed within 30 ft. Languages Common, Draconic, Gol-Kaa ------------------------- AC 23, touch 11, ff 22; shield block +1 vs one enemy; +2 dodge vs dragonblood hp 113 (3d12+8d10+44 HD) Immunities Compulsions, Frightful Presence Fort +18, Ref +11, Will +14 ------------------------- Speed 20 ft. (4 squares) Melee +1 Large lance, +18/+13/+8 (2d6+8/x3) or barbed +1 Large cold iron heavy shield spikes +18/+13/+8 (1d8+3/x2) or +1 Large flail +18/+13/+8 (2d6+6/x2) Ranged +1 Large composite +5 Str longbow +14/+9/+4 (2d6+5/x3) Base Atk +11; Grp +20 Atk options: Power Attack, Knockback, Improved Bull Rush, Smite Evil 2/day (Bahamut's Blessing), Draconic Heart Breath Weapon Combat gear: potions, etc Paladin Spells Memorized (CL 4th) 2nd (1/day) - Shield Other 1st (2/day) - Bless Weapon, Protection from Evil ------------------------- Abilities Str 20, Dex 12, Con 18, Int 12, Wis 14, Cha 18 SQ: ex-Knight: Bulwark of Defense, Shield Block +1 Paladin of Freedom (UA 53): Lay on Hands (32 hp/day), Detect Evil, Smite Evil (2/day, +4 Attack, +8 damage) Aura of Resolve (immune to compulsion, +4 to allies), Divine Grace, Divine Health, Aura of Good, Remove Disease 1/week, Special Mount, Empathic Link, Share Spells, Dragonborn: Bahamut's Blessing (RotD 108, smite vs evil dragonbloods: +2 attack and +4 damage), Immunity to Frightful Presence, Draconic Heart (Line 55 ft; 4d8 acid, cold, elec or fire; Ref 19; 1d4 rnds) Goliath (RoS 56): Powerful Build Feats: Mounted Combat, Power Attack, Improved Bull Rush, Knockback (RoS 142), Tunnel Fighting (RoS 145), Tunnel Riding (RoS 145) Skills: Bluff +14, Diplomacy +6, Handle Animal +9, Intimidate +8, Ride +17 Posessions: combat gear plus +3 cloak of resistance, Praesidium Luminata (DrC 123) +1 full plate, standard action to don, radiates within 30 ft.: daylight, affects light-sensitive creatures; +1 morale to attacks for good creatures; -1 to attacks for evil creatures; reveals invisible creatures; superimposes shapeshifter's original form +1 Large lance, +1 Large flail, +1 Large composite +4 Str longbow sparking +1 heavy steel shield of heartening (5 temp hps as immediate action, 1/day) with barbed +1 Large cold iron shield spikes Glove of Storing gaudy +2 Belt of Magnificence (MHB 42) 12 pp, 64 gp ------------------------- Common tactics: - Shares Shield Other with mount - Fights from horseback in tight spaces with lance and shield spikes; - Little John can charge with up to a 90 degree turn (Fleet of Foot) - If based by Medium or smaller enemy, power attacks with shield to knockback to 10' - all threatened enemies are in difficult terrain - Changes weapons quickly with Glove of Storing - Uses flail when not mounted, can trip and disarm with it Little John, Heavy Warhorse Large N Magical Beast (Augmented Animal) Init +2; Senses Listen +4, Spot +4; low-light vision; scent Languages Common ------------------------- AC 25, touch 11, ff 24; Mounted Combat hp 71 (8d8+32 HD) Fort +11, Ref +5, Will +6; improved evasion ------------------------- Speed 60 ft. (12 squares); Fleet of Foot Melee 2 hooves +11 (1d6+5) and bite +6 (1d4+2) Base Atk +6; Grp +15 ------------------------- Abilities Str 20, Dex 15, Con 18, Int 7, Wis 13, Cha 6 SQ: share spells, empathic link, improved evasion Feats: Alertness, Run, Fleet of Foot Skills: Listen +5, Spot +8 Posessions: +1 chain shirt barding, +2 Horseshoes of Dexterity [/QUOTE]
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