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<blockquote data-quote="blargney the second" data-source="post: 3080785" data-attributes="member: 14678"><p>Tessalli "The Wild One" Breech</p><p>Half-elf Druid 3/Sorcerer 4/Arcane Hierophant 5</p><p>Medium CN Humanoid (elf)</p><p></p><p>hp: 51 (8d8+4d4+12 HD)</p><p>AC: 20*, touch 14, flat-footed 16* (* = with Greater Magic Armor active)</p><p>Saves: Fort +12, Refl +10, Will +18</p><p>Immunity to sleep, +2 saves vs enchantments</p><p></p><p>Speed: 30 ft.</p><p>Attacks: BAB +7/+2</p><p></p><p>Sorcerer spells: (CL 12th)</p><p>4th: 5/day - Orb of Cold, Ruin Delver's Fortune</p><p>3rd: 7/day - Haste, Greater Mage Armor, Resonating Bolt</p><p>2nd: 8/day - Baleful Transposition, Resist Energy, Scorching Ray, Slapping Hand</p><p>1st: 8/day - Lesser Orb of Force, Ray of Enfeeblement, Ray of Clumsiness, Shield, True Strike</p><p>0th: 6/day - Arcane Mark, Caltrops, Disrupt Undead, Ghost Sound, Mage Hand, Message, Prestidigitation, Stick</p><p></p><p>Druid spells: (CL 8th)</p><p>4th: 3/day - Arc of Lightning, Freedom of Movement, Sheltered Vitatity</p><p>3rd: 4/day - Cure Moderate Wounds, Greater Magic Fang, Neutralize Poison, Poison</p><p>2nd: 4/day - Barkskin, Bull's Strength, Mass Snake's Swiftness x2</p><p>1st: 5/day - Cure Light Wounds, Entangle, Faerie Fire, Produce Flame, Snake's Swiftness</p><p>0th: 6/day - Cure Minor Wounds, Detect Magic x2, Detect Poison, Light, Read Magic</p><p></p><p>Special Abilities: Wild Shape (Druid 8: 3/day, Small to Large), Wild Empathy +9, Companion Familiar, Woodland Stride, Trackless Step, Channel Animal 2/day</p><p>Abilities: Str 8, Dex 14(18), Con 12, Int 12, Wis 14(18), Cha 18(22)</p><p>Feats: Practised Spellcaster (Sorcerer), Natural Bond, Companion Spellbond, Spell Focus (Conjuration), Augment Summoning, Alertness (familiar)</p><p>skills: Bluff +16, Concentration +16, Diplomacy +10, Gather Information +8, Jump +8, Know(arcana) +9, Know(nature) +18, Listen +7, Search +2, Spellcraft +7, Spot +22 (low-light vision), Survival +6</p><p></p><p>Items:</p><p>16000 +4 Periapt of Wisdom</p><p>16000 +4 Cloak of Charisma</p><p>16000 +4 Gloves of Dexterity</p><p> 9000 +3 Vest of Resistance</p><p> 3000 Lesser Rod of Metamagic, Enlarge</p><p> 3000 Lesser Rod of Metamagic, Extend</p><p> 3000 Lesser Rod of Metamagic, Silent</p><p> 9000 Lesser Rod of Metamagic, Empower</p><p> 4000 Ring of Counterspells (Dispel Magic)</p><p> 2200 Ring of Feather Falling</p><p> 5500 Boots of Striding and Springing</p><p> 1300 gp</p><p></p><p></p><p></p><p>Jessah</p><p>Dire Badger animal companion 8/familiar 9</p><p>Medium N Magical Beast (augmented animal)</p><p></p><p>hp: 93 (9d8+54 HD)</p><p>AC: 35*, touch 15, ff 30* (* = with shared Greater Mage Armor active)</p><p>Saves: Fort +13, Refl +11, Will +12</p><p>+4 will vs enchantment</p><p></p><p>Speed: 30 ft, burrow 10 ft</p><p>Attack: 2 claws +11 (1d6+4) and bite +6 (1d6+2)</p><p></p><p>Special Abilities: Low-light Vision, Scent, Link, Empathic Link, Share Spells (30 ft), Improved Evasion, Devotion, Deliver Touch Spells, Speak with Master, Speak with Animals of its Kind, Rage (when hit, until enemy is dead: +4 Str, +4 Con, -2 AC)</p><p>Abilities: Str 18, Dex 20, Con 20, Int 10, Wis 12, Cha 10</p><p>Skills (total with Tessalli's ranks): Know(Nature) (+16), Listen +6, Spot +6(+18), Survival +13(+15 outdoors)</p><p>Feats: Alertness, Improved Toughness, Track, Improved Natural Attack (claws), Weapon Focus (claws)</p><p></p><p>Changes while in Rage:</p><p>hp: 111 (9d8+72 HD)</p><p>AC: 33*, touch 13, ff 28*</p><p>Saves: Fort +15</p><p>Attack: 2 claws +13 (1d6+6) and bite +8 (1d6+3)</p></blockquote><p></p>
[QUOTE="blargney the second, post: 3080785, member: 14678"] Tessalli "The Wild One" Breech Half-elf Druid 3/Sorcerer 4/Arcane Hierophant 5 Medium CN Humanoid (elf) hp: 51 (8d8+4d4+12 HD) AC: 20*, touch 14, flat-footed 16* (* = with Greater Magic Armor active) Saves: Fort +12, Refl +10, Will +18 Immunity to sleep, +2 saves vs enchantments Speed: 30 ft. Attacks: BAB +7/+2 Sorcerer spells: (CL 12th) 4th: 5/day - Orb of Cold, Ruin Delver's Fortune 3rd: 7/day - Haste, Greater Mage Armor, Resonating Bolt 2nd: 8/day - Baleful Transposition, Resist Energy, Scorching Ray, Slapping Hand 1st: 8/day - Lesser Orb of Force, Ray of Enfeeblement, Ray of Clumsiness, Shield, True Strike 0th: 6/day - Arcane Mark, Caltrops, Disrupt Undead, Ghost Sound, Mage Hand, Message, Prestidigitation, Stick Druid spells: (CL 8th) 4th: 3/day - Arc of Lightning, Freedom of Movement, Sheltered Vitatity 3rd: 4/day - Cure Moderate Wounds, Greater Magic Fang, Neutralize Poison, Poison 2nd: 4/day - Barkskin, Bull's Strength, Mass Snake's Swiftness x2 1st: 5/day - Cure Light Wounds, Entangle, Faerie Fire, Produce Flame, Snake's Swiftness 0th: 6/day - Cure Minor Wounds, Detect Magic x2, Detect Poison, Light, Read Magic Special Abilities: Wild Shape (Druid 8: 3/day, Small to Large), Wild Empathy +9, Companion Familiar, Woodland Stride, Trackless Step, Channel Animal 2/day Abilities: Str 8, Dex 14(18), Con 12, Int 12, Wis 14(18), Cha 18(22) Feats: Practised Spellcaster (Sorcerer), Natural Bond, Companion Spellbond, Spell Focus (Conjuration), Augment Summoning, Alertness (familiar) skills: Bluff +16, Concentration +16, Diplomacy +10, Gather Information +8, Jump +8, Know(arcana) +9, Know(nature) +18, Listen +7, Search +2, Spellcraft +7, Spot +22 (low-light vision), Survival +6 Items: 16000 +4 Periapt of Wisdom 16000 +4 Cloak of Charisma 16000 +4 Gloves of Dexterity 9000 +3 Vest of Resistance 3000 Lesser Rod of Metamagic, Enlarge 3000 Lesser Rod of Metamagic, Extend 3000 Lesser Rod of Metamagic, Silent 9000 Lesser Rod of Metamagic, Empower 4000 Ring of Counterspells (Dispel Magic) 2200 Ring of Feather Falling 5500 Boots of Striding and Springing 1300 gp Jessah Dire Badger animal companion 8/familiar 9 Medium N Magical Beast (augmented animal) hp: 93 (9d8+54 HD) AC: 35*, touch 15, ff 30* (* = with shared Greater Mage Armor active) Saves: Fort +13, Refl +11, Will +12 +4 will vs enchantment Speed: 30 ft, burrow 10 ft Attack: 2 claws +11 (1d6+4) and bite +6 (1d6+2) Special Abilities: Low-light Vision, Scent, Link, Empathic Link, Share Spells (30 ft), Improved Evasion, Devotion, Deliver Touch Spells, Speak with Master, Speak with Animals of its Kind, Rage (when hit, until enemy is dead: +4 Str, +4 Con, -2 AC) Abilities: Str 18, Dex 20, Con 20, Int 10, Wis 12, Cha 10 Skills (total with Tessalli's ranks): Know(Nature) (+16), Listen +6, Spot +6(+18), Survival +13(+15 outdoors) Feats: Alertness, Improved Toughness, Track, Improved Natural Attack (claws), Weapon Focus (claws) Changes while in Rage: hp: 111 (9d8+72 HD) AC: 33*, touch 13, ff 28* Saves: Fort +15 Attack: 2 claws +13 (1d6+6) and bite +8 (1d6+3) [/QUOTE]
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