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<blockquote data-quote="blargney the second" data-source="post: 3093923" data-attributes="member: 14678"><p>This guy was tough... ninja and favoured soul are a tough combo to work! I think he worked out okay though. He'll be a healing and undead-killing powerhouse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Appearance: Bren is a little dynamo of action - he's always moving, and always involved with whatever's going on. He dresses in bright red clothing adorned with a few holy symbols of Olidammarra. Foes are frequently surprised to find that he is not an easy target to hit because of his invisible force shield and speed.</p><p></p><p></p><p>Bren, Halfling Ninja 2/Favoured Soul 10</p><p>Small N Humanoid (halfling)</p><p></p><p>Speed: 30 ft.</p><p>hp: 67 (2d6+10d8+12 HD)</p><p>AC: 24, 18 touch, 19 flat-footed</p><p>Saves: Fort +12, Refl +19, Will +13</p><p>+2 will with a ki reserve, +2 morale vs fear</p><p>Resist: 10 fire & cold</p><p></p><p>Attacks: BAB +8</p><p>Melee +16/+11 +1 keen rapier of collision</p><p> 1d4+6 (15-20/x2, +4 to confirm, deals 1d6 Sudden Strike on critical)</p><p>Ranged +16/+11 +1 corrosive composite shortbow</p><p> 1d4 plus 1d6 acid (x3, deals 1d6 Sudden Strike on critical)</p><p></p><p>spells: (+extra healing from augment healing)</p><p>5th: (3/day) break enchantment, flame strike, wall of stone</p><p>4th: (5/day) cure critical wounds (+8 hp), panacea (+8 hp), moon bolt, restoration (+8 hp)</p><p> [Edit - I gather it might be a good idea to swap out one 4th level spell for Death Ward.]</p><p>3rd: (6/day) dispel magic, fell the greatest foe, mass aid, mass align weapon, mass lesser vigor (+6 hp)</p><p>2nd: (6/day) close wounds (+4 hp), cure moderate wounds (+4 hp), deific vengeance, divine insight, status, shatter</p><p>1st: (6/day) foundation of stone, obscuring mist, omen of peril, protection from evil, remove fear, sign</p><p></p><p>Special Abilities: Ki Power (3/day, Ghost Step Invisible), Sudden Strike +1d6, Ninja AC Bonus, Trapfinding</p><p>abils: str 10, dex 20, con 12, int 10, wis 14, cha 15</p><p>feats: augment healing, power critical, razing strike, telling blow, weapon finesse, weapon focus (rapier)</p><p>skills: +12 balance, +2 climb, +13 concentration, +6 heal, +9 hide, +14 jump, +4 listen, +7 move silently, +15 spellcraft, +16 tumble</p><p></p><p>items:</p><p>32320 +1 keen rapier of collision</p><p> 8375 +1 corrosive composite shortbow</p><p>16000 +4 bracers of armor</p><p> 9000 +3 cloak of resistance</p><p> 5500 boots of striding and springing</p><p> 4000 +2 gloves of dexterity</p><p> 8500 ring of force shield</p><p> 3000 lesser rod of metamagic extend</p><p> 1305 gp</p><p></p><p></p><p>Common tactics:</p><p>* He keeps his long duration spells active as much as possible: Divine Insight, Sign, Status, possibly even Remove Fear.</p><p>* Bren is a fairly cautious individual, and frequently casts Omen of Peril if he has the feeling that something perilous this way comes.</p><p>* Wall of Stone is often his leading spell in a combat. He can be very creative in its application.</p><p>* Mass Aid is usually the second spell he'll cast in a combat.</p><p>* Flame Strike is reserved for times when he's certain to catch 4 or more foes with low Reflex saves, no spell resistance, and no fire resistance. He'd usually rather cast other spells that help his allies more.</p><p>* Moon Bolt is his preferred attack spell.</p><p>* In physical combat, he'll cast Fell the Greatest Foe on himself and go to town with his rapier. He prefers not to use his Ghost Step ability, as Close Wounds requires him to have a swift action available.</p><p>* After combat, he'll typically use the lesser rod of extend with mass lessor vigor to heal everyone of 46 hit points over 5 minutes!</p></blockquote><p></p>
[QUOTE="blargney the second, post: 3093923, member: 14678"] This guy was tough... ninja and favoured soul are a tough combo to work! I think he worked out okay though. He'll be a healing and undead-killing powerhouse. :) Appearance: Bren is a little dynamo of action - he's always moving, and always involved with whatever's going on. He dresses in bright red clothing adorned with a few holy symbols of Olidammarra. Foes are frequently surprised to find that he is not an easy target to hit because of his invisible force shield and speed. Bren, Halfling Ninja 2/Favoured Soul 10 Small N Humanoid (halfling) Speed: 30 ft. hp: 67 (2d6+10d8+12 HD) AC: 24, 18 touch, 19 flat-footed Saves: Fort +12, Refl +19, Will +13 +2 will with a ki reserve, +2 morale vs fear Resist: 10 fire & cold Attacks: BAB +8 Melee +16/+11 +1 keen rapier of collision 1d4+6 (15-20/x2, +4 to confirm, deals 1d6 Sudden Strike on critical) Ranged +16/+11 +1 corrosive composite shortbow 1d4 plus 1d6 acid (x3, deals 1d6 Sudden Strike on critical) spells: (+extra healing from augment healing) 5th: (3/day) break enchantment, flame strike, wall of stone 4th: (5/day) cure critical wounds (+8 hp), panacea (+8 hp), moon bolt, restoration (+8 hp) [Edit - I gather it might be a good idea to swap out one 4th level spell for Death Ward.] 3rd: (6/day) dispel magic, fell the greatest foe, mass aid, mass align weapon, mass lesser vigor (+6 hp) 2nd: (6/day) close wounds (+4 hp), cure moderate wounds (+4 hp), deific vengeance, divine insight, status, shatter 1st: (6/day) foundation of stone, obscuring mist, omen of peril, protection from evil, remove fear, sign Special Abilities: Ki Power (3/day, Ghost Step Invisible), Sudden Strike +1d6, Ninja AC Bonus, Trapfinding abils: str 10, dex 20, con 12, int 10, wis 14, cha 15 feats: augment healing, power critical, razing strike, telling blow, weapon finesse, weapon focus (rapier) skills: +12 balance, +2 climb, +13 concentration, +6 heal, +9 hide, +14 jump, +4 listen, +7 move silently, +15 spellcraft, +16 tumble items: 32320 +1 keen rapier of collision 8375 +1 corrosive composite shortbow 16000 +4 bracers of armor 9000 +3 cloak of resistance 5500 boots of striding and springing 4000 +2 gloves of dexterity 8500 ring of force shield 3000 lesser rod of metamagic extend 1305 gp Common tactics: * He keeps his long duration spells active as much as possible: Divine Insight, Sign, Status, possibly even Remove Fear. * Bren is a fairly cautious individual, and frequently casts Omen of Peril if he has the feeling that something perilous this way comes. * Wall of Stone is often his leading spell in a combat. He can be very creative in its application. * Mass Aid is usually the second spell he'll cast in a combat. * Flame Strike is reserved for times when he's certain to catch 4 or more foes with low Reflex saves, no spell resistance, and no fire resistance. He'd usually rather cast other spells that help his allies more. * Moon Bolt is his preferred attack spell. * In physical combat, he'll cast Fell the Greatest Foe on himself and go to town with his rapier. He prefers not to use his Ghost Step ability, as Close Wounds requires him to have a swift action available. * After combat, he'll typically use the lesser rod of extend with mass lessor vigor to heal everyone of 46 hit points over 5 minutes! [/QUOTE]
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