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<blockquote data-quote="Solarious" data-source="post: 3099327" data-attributes="member: 27346"><p>Let me think about this... matt's players stay out!</p><p>[sblock=Floor 1]Advanced Stone Golem w/ petrifying cockatrice whip and a deadly poisonous sword. A pack of Bodaks. A tempting chalice set up around a fountain with magical burning pirahna that is actually scrying bait. Hmn... I think there was something along the lines of a primitive flying carpet...[/sblock]</p><p></p><p>[sblock=Floor2]Seeker/Gnoll central. Filled to the brim with classed humans and gnolls. There is a Ressurection-capable Cleric Gnoll in there somewhere. Nabasuu encounter with Uhallow area for home team advantage. Teleport loop trap. Golem waste disposal trap. Haunted auto-triggering trap w/ Specter encounter. Tapestry encounter? Was that the 1st floor? Vaugely remember a githyanki cleric of Olidamara being tortured.[/sblock]</p><p></p><p>[sblock=Floor 3]I remember this is where it really starts to get messy. Cult central: sleeping area shunts you to the Astral where advanced Devourers attack you. Advanced Slow Shadows in a shadow-infested area. Statue of a Succubus Queen that eats your soul and enforces it with a Suggestion complete with high Will save. Purple Nurple Stone (it's much evilier than it sounds). Oh, and who could forget the TPK mechanism, the teleporting unique demon with cruel, cruel capabilities.[/sblock]</p><p></p><p>[sblock=Floor 4]The bottom of this place. BBEG with evil arms, and artifact weilding lackeys. Dragon head trap. Traped summoning stairs. Lich encounter. Id monsters. One of the original inhabitants of Maure. Id vortex. Evil Pillars of doom. Evil ray-shooting orbs of doom. Statue assasins centuries off mark. Major artifact belonging to a demon lord. And the shield wards![/sblock]</p><p>These reasons and more are why I say Raise Deads are nigh-inevitable. And this is mostly off the top of my head.</p></blockquote><p></p>
[QUOTE="Solarious, post: 3099327, member: 27346"] Let me think about this... matt's players stay out! [sblock=Floor 1]Advanced Stone Golem w/ petrifying cockatrice whip and a deadly poisonous sword. A pack of Bodaks. A tempting chalice set up around a fountain with magical burning pirahna that is actually scrying bait. Hmn... I think there was something along the lines of a primitive flying carpet...[/sblock] [sblock=Floor2]Seeker/Gnoll central. Filled to the brim with classed humans and gnolls. There is a Ressurection-capable Cleric Gnoll in there somewhere. Nabasuu encounter with Uhallow area for home team advantage. Teleport loop trap. Golem waste disposal trap. Haunted auto-triggering trap w/ Specter encounter. Tapestry encounter? Was that the 1st floor? Vaugely remember a githyanki cleric of Olidamara being tortured.[/sblock] [sblock=Floor 3]I remember this is where it really starts to get messy. Cult central: sleeping area shunts you to the Astral where advanced Devourers attack you. Advanced Slow Shadows in a shadow-infested area. Statue of a Succubus Queen that eats your soul and enforces it with a Suggestion complete with high Will save. Purple Nurple Stone (it's much evilier than it sounds). Oh, and who could forget the TPK mechanism, the teleporting unique demon with cruel, cruel capabilities.[/sblock] [sblock=Floor 4]The bottom of this place. BBEG with evil arms, and artifact weilding lackeys. Dragon head trap. Traped summoning stairs. Lich encounter. Id monsters. One of the original inhabitants of Maure. Id vortex. Evil Pillars of doom. Evil ray-shooting orbs of doom. Statue assasins centuries off mark. Major artifact belonging to a demon lord. And the shield wards![/sblock] These reasons and more are why I say Raise Deads are nigh-inevitable. And this is mostly off the top of my head. [/QUOTE]
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