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General Tabletop Discussion
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"Party Funds" -- yay or nay?
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<blockquote data-quote="Shallown" data-source="post: 940291" data-attributes="member: 1368"><p>I played ina Return temple game when It first came out and it went something like this.</p><p></p><p>My character the Rogue'fighter who was, as he often admitted, a thief., member of the guild and all. Was the party funds director. He literally kept tarck of all the money, items etc and didn't let anyone else decide. He manged this through a mix of negotation, intimidation and flat out stubbornness. He always asked for a list of what everyone had and wanted when he dissappeared to do his shopping trips. he would return and hand out items never explaining why people got what.</p><p></p><p>Realize in his eyes he was the smartest most tactical person in the group and ran it like a mini-guild. he was in charge but he had to keep everyone alive as a resource, not that he actually cared about anyone. It was great to have defacto control over everything magical and monetary. I wanted everyone alive so I never screwed anyone and got what they needed just not what the always asked for. I liked having the power and I did exploit it since My character thought keeping himself alive to be much more improtant than anything else, well himself and the cleric or the sorcerer (the only one he could trsut to run when the crap hit the fan). between them they could in a pinch execute a rescue plan or raise who ever needed it. </p><p></p><p>He was very much the special forces type of character that knew everyone elese wasn't so disciplined , he planned accordingly and if people paid attention they would see who he favored by what they got. He was also the one who died the most holding the line so others could retreat. He was loyal just an egomaniac.</p><p></p><p>I loved that character, that is until the bad guys figured out he was ringleader and would always gun for him so he left and I brought in someone new who continued controlling the money but was much more logiucal and non-emotional about it. </p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 940291, member: 1368"] I played ina Return temple game when It first came out and it went something like this. My character the Rogue'fighter who was, as he often admitted, a thief., member of the guild and all. Was the party funds director. He literally kept tarck of all the money, items etc and didn't let anyone else decide. He manged this through a mix of negotation, intimidation and flat out stubbornness. He always asked for a list of what everyone had and wanted when he dissappeared to do his shopping trips. he would return and hand out items never explaining why people got what. Realize in his eyes he was the smartest most tactical person in the group and ran it like a mini-guild. he was in charge but he had to keep everyone alive as a resource, not that he actually cared about anyone. It was great to have defacto control over everything magical and monetary. I wanted everyone alive so I never screwed anyone and got what they needed just not what the always asked for. I liked having the power and I did exploit it since My character thought keeping himself alive to be much more improtant than anything else, well himself and the cleric or the sorcerer (the only one he could trsut to run when the crap hit the fan). between them they could in a pinch execute a rescue plan or raise who ever needed it. He was very much the special forces type of character that knew everyone elese wasn't so disciplined , he planned accordingly and if people paid attention they would see who he favored by what they got. He was also the one who died the most holding the line so others could retreat. He was loyal just an egomaniac. I loved that character, that is until the bad guys figured out he was ringleader and would always gun for him so he left and I brought in someone new who continued controlling the money but was much more logiucal and non-emotional about it. later [/QUOTE]
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