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<blockquote data-quote="aramis erak" data-source="post: 8474651" data-attributes="member: 6779310"><p>Nope. It's distributed evenly, remainders as desired, in 4th through deluxe, barring GM's allowing Stupid PC Tricks to alter the shares. Which means your fighter has a reason to be making saves to get the damage share size down enough to allow the wizard's armor to be soaking most of it.</p><p></p><p>What differs is...</p><p>... how monster rating foes dice + adds are calculated. 5 RAW is use current, Deluxe RAW is use Original, and notes this as a change.</p><p>... how low scores affect combat adds. Deluxe also shifts this from penalties for below 9 to no penalties at all, only bonuses for high.</p><p>... how level and attribute gains work (<= 5.5 and >=7.0... noting that 6 is explicitly "your house rules" per Ken St. Andre.) This does impact combat a little, and spellcasting a lot.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8474651, member: 6779310"] Nope. It's distributed evenly, remainders as desired, in 4th through deluxe, barring GM's allowing Stupid PC Tricks to alter the shares. Which means your fighter has a reason to be making saves to get the damage share size down enough to allow the wizard's armor to be soaking most of it. What differs is... ... how monster rating foes dice + adds are calculated. 5 RAW is use current, Deluxe RAW is use Original, and notes this as a change. ... how low scores affect combat adds. Deluxe also shifts this from penalties for below 9 to no penalties at all, only bonuses for high. ... how level and attribute gains work (<= 5.5 and >=7.0... noting that 6 is explicitly "your house rules" per Ken St. Andre.) This does impact combat a little, and spellcasting a lot. [/QUOTE]
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