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<blockquote data-quote="The_Universe" data-source="post: 2291005" data-attributes="member: 8944"><p>Yes. </p><p> </p><p> I try to penalize such behavior as soon as it crosses a very low level of tolerance, because....</p><p> </p><p> Yes, RP conflicts have caused a number of OOC conflicts, despite the inherent ridiculousness in such things, and vice versa. Essentially, at some level, gaming groups inevitably devolve into a grim parody of the bickering clique of hot chicks from your high school, stabbing each other in the back repeatedly for minimal gain unless conflict as a whole is kept tightly under control. </p><p> </p><p>Some groups can operate as a well-oiled machine from square one - they coordinate and have fun, supporting eachother's ideas and plans with the kind of friendly bickering you might expect from people who work well together. This type of group puts on a *show* of RP conflict, a sort of tongue-in-cheek nod to buddy action comedies. </p><p> </p><p>Other groups agonize over their individual characters, and wring their hands with the effort of simulating real emotional conflict, treating the game as a repository for angst and unrequited longings that they have in real life. Any attempt to focus on the group over the individual is met by fierce competition for abilities and talents, as well as a general grasping for the desired spot of "group leader." These are gamers whose interests are entirely focused on themselves, and only concerned with their companions to the degree that they can support their personal fantasies. This is the kind of group where RP conflict has to be stamped out immediately before it burns the whole thing down. </p><p> </p><p>I've encountered both, and infinitely prefer the former. Unfortunately, I think it's a lot easier to find the latter.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2291005, member: 8944"] Yes. I try to penalize such behavior as soon as it crosses a very low level of tolerance, because.... Yes, RP conflicts have caused a number of OOC conflicts, despite the inherent ridiculousness in such things, and vice versa. Essentially, at some level, gaming groups inevitably devolve into a grim parody of the bickering clique of hot chicks from your high school, stabbing each other in the back repeatedly for minimal gain unless conflict as a whole is kept tightly under control. Some groups can operate as a well-oiled machine from square one - they coordinate and have fun, supporting eachother's ideas and plans with the kind of friendly bickering you might expect from people who work well together. This type of group puts on a *show* of RP conflict, a sort of tongue-in-cheek nod to buddy action comedies. Other groups agonize over their individual characters, and wring their hands with the effort of simulating real emotional conflict, treating the game as a repository for angst and unrequited longings that they have in real life. Any attempt to focus on the group over the individual is met by fierce competition for abilities and talents, as well as a general grasping for the desired spot of "group leader." These are gamers whose interests are entirely focused on themselves, and only concerned with their companions to the degree that they can support their personal fantasies. This is the kind of group where RP conflict has to be stamped out immediately before it burns the whole thing down. I've encountered both, and infinitely prefer the former. Unfortunately, I think it's a lot easier to find the latter. [/QUOTE]
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