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*TTRPGs General
Party Infighting?
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<blockquote data-quote="Odhanan" data-source="post: 2291321" data-attributes="member: 12324"><p>IME as a player it will depend on the game. If I play <em>Vampire: The Masquerade</em>, a lot of the game (if not the whole chronicle) is made of character interactions. So there, role-playing is more important than a "party of PCs". By the way, outside of the concept of playing characters within the same cotery/pack, the fluff of the Vampire game isn't about "party spirit" but about SOBs backstabbing each other for power.</p><p></p><p>In D&D, however, the party is supposed to at least have some form of cooperation. Of course, PCs can disagree and argue within the party, but fundamentaly, D&D is a game of cooperation. My take there is to favor role-playing first, but always keep in mind that sooner or later as players we'll have to come up with a common ground which can help us go on as a party. The implosion of a party should be a ground-shaking element in D&D, something that would have tremendous repercutions in a campaign. Sure, it is possible (and certainly may be enjoyable if done well) to play a D&D game a la Vampire, but that really isn't what the game was designed for.</p><p></p><p>IME, very rarely. You should as a DM be very clear and very strict about this: what happens in the game remains in the game. What happens in RL remains in RL. In any case, if it occurs, warn your players this isn't fair game. Try to get players to talk about these issues outside of the game. If this absolutely cannot wait, stops the game session altogether and solve this problem. Act as a mediator - do not take sides. Try to work towards the solution rather than feed the problem.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2291321, member: 12324"] IME as a player it will depend on the game. If I play [i]Vampire: The Masquerade[/i], a lot of the game (if not the whole chronicle) is made of character interactions. So there, role-playing is more important than a "party of PCs". By the way, outside of the concept of playing characters within the same cotery/pack, the fluff of the Vampire game isn't about "party spirit" but about SOBs backstabbing each other for power. In D&D, however, the party is supposed to at least have some form of cooperation. Of course, PCs can disagree and argue within the party, but fundamentaly, D&D is a game of cooperation. My take there is to favor role-playing first, but always keep in mind that sooner or later as players we'll have to come up with a common ground which can help us go on as a party. The implosion of a party should be a ground-shaking element in D&D, something that would have tremendous repercutions in a campaign. Sure, it is possible (and certainly may be enjoyable if done well) to play a D&D game a la Vampire, but that really isn't what the game was designed for. IME, very rarely. You should as a DM be very clear and very strict about this: what happens in the game remains in the game. What happens in RL remains in RL. In any case, if it occurs, warn your players this isn't fair game. Try to get players to talk about these issues outside of the game. If this absolutely cannot wait, stops the game session altogether and solve this problem. Act as a mediator - do not take sides. Try to work towards the solution rather than feed the problem. [/QUOTE]
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