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<blockquote data-quote="Steverooo" data-source="post: 2293592" data-attributes="member: 9410"><p>All too often, especially in online play...</p><p></p><p></p><p></p><p>I try to stop (or at least discourage) it. I point out to the players that it decreases their liklihood of success. EGG has said that, when the party splits, that he runs the group that split off into encounters to try to drive them back.</p><p></p><p></p><p></p><p>Both are important; it's all just a question of what you can put up with. I have seen RP problems become OoC ones, and vice-versa. It can go either way.</p><p></p><p>As for interesting anecdotes, one time when our usual GM got a chance to play, he rolled up a CE PC, and proceeded to try and grab all the wealth and power... IIRC, he was a Necromancer, with a Staff of the Magi, or somesuch... My Druid stopped him by threatening to cast <em>Warp Wood</em> on it, if he didn't behave. He said that he didn't think it would work. The local Rules Lawyer said that he thought otherwise, and proceeded to tell him the effects. The GM agreed with him, and proceeded to tell the Necro's player what <em>else</em> was likely to happen... The player asked me - please - not to do that, and I, again, asked him to behave. He was a good li'l' party-member thereafter!</p><p></p><p>Dr. Phil would be proud. I found his currency, and used it to change his behaviour! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 2293592, member: 9410"] All too often, especially in online play... I try to stop (or at least discourage) it. I point out to the players that it decreases their liklihood of success. EGG has said that, when the party splits, that he runs the group that split off into encounters to try to drive them back. Both are important; it's all just a question of what you can put up with. I have seen RP problems become OoC ones, and vice-versa. It can go either way. As for interesting anecdotes, one time when our usual GM got a chance to play, he rolled up a CE PC, and proceeded to try and grab all the wealth and power... IIRC, he was a Necromancer, with a Staff of the Magi, or somesuch... My Druid stopped him by threatening to cast [I]Warp Wood[/I] on it, if he didn't behave. He said that he didn't think it would work. The local Rules Lawyer said that he thought otherwise, and proceeded to tell him the effects. The GM agreed with him, and proceeded to tell the Necro's player what [I]else[/I] was likely to happen... The player asked me - please - not to do that, and I, again, asked him to behave. He was a good li'l' party-member thereafter! Dr. Phil would be proud. I found his currency, and used it to change his behaviour! :p :] [/QUOTE]
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