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<blockquote data-quote="Sunderstone" data-source="post: 5052636" data-attributes="member: 23497"><p>There might be two issues here.</p><p></p><p>A) The two active planners take a long time overcomplicating a situation with complex plans that might not need all that planning. If they are roleplaying it all and the whole group is having fun this is ok, if the other players are bored (i.e. stacking minis), then something needs to be done. Some people mentioned the DM saying "________ is frozen with indecision" and "The Thieves Guild guards notice _______ lurking around", these will speed things up but are temporary solutions if they annoy one part of your group too much(the tacticians).</p><p></p><p>B) The other part of your group is more into the hack and slash style of gaming (just want to roll dice with minimum RPing). Sounds to me like this might also be the case. If the DM and half the group like a little bit more RPing, the hack and slashers are pretty much screwed.</p><p></p><p>My vote is to talk to your whole group again and find some middle ground that both sides are comfortable with. </p><p>Personally, I enjoy the role playing aspect of it all, but grinding every single combat to a tactics discussion would wear me down as well. Dont overcomplicate the smaller combats too much, but take your time with tactics for the vital combats. The DM can nudge the players as to which are the vital ones.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 5052636, member: 23497"] There might be two issues here. A) The two active planners take a long time overcomplicating a situation with complex plans that might not need all that planning. If they are roleplaying it all and the whole group is having fun this is ok, if the other players are bored (i.e. stacking minis), then something needs to be done. Some people mentioned the DM saying "________ is frozen with indecision" and "The Thieves Guild guards notice _______ lurking around", these will speed things up but are temporary solutions if they annoy one part of your group too much(the tacticians). B) The other part of your group is more into the hack and slash style of gaming (just want to roll dice with minimum RPing). Sounds to me like this might also be the case. If the DM and half the group like a little bit more RPing, the hack and slashers are pretty much screwed. My vote is to talk to your whole group again and find some middle ground that both sides are comfortable with. Personally, I enjoy the role playing aspect of it all, but grinding every single combat to a tactics discussion would wear me down as well. Dont overcomplicate the smaller combats too much, but take your time with tactics for the vital combats. The DM can nudge the players as to which are the vital ones. [/QUOTE]
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