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<blockquote data-quote="Merkuri" data-source="post: 3156368" data-attributes="member: 41321"><p>In our World's Largest Dungeon game, my favored soul, Jiru, ended up becoming the party leader organically. None of the party members referred to her as the leader, but everybody (including the paladin!) seemed to look towards her to make the important decisions and everybody went with what she said. At one point even the NPCs started assuming she was the leader. I think what made her the leader was that she had developed a particular goal aside from survival, while everyone else just wanted a way out.</p><p></p><p>Jiru kicked the bucket a handful of sessions ago, and was replaced by Tesil, a kobold bard. This character hasn't had a chance to develop a specific goal besides "get out". The result is that the party seems to have been beheaded. It takes us longer to make decisions because Jiru isn't there to stand up and make a choice. Everyone's wishy washy on where to go next. I've found my new kobold slipping into a leadership position simply because it's a void that needs to be filled. Frankly, I find it rediculous that the party is willing to follow a kobold who is basically flipping a coin as to where they'll go, but they're so used to someone else making that final decision. </p><p></p><p>Just last game we had to decide whether to go north into unknown territory, south into an area ruled by big bad guys who we barely escaped from last time, or east into certain doom. Everyone sat there wondering where we should go until Tesil piped up and said "north!" Then we went north. I have a feeling if I hadn't said anything that we would've sat there until the baddies we were trying to flee from came back and ate us all.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3156368, member: 41321"] In our World's Largest Dungeon game, my favored soul, Jiru, ended up becoming the party leader organically. None of the party members referred to her as the leader, but everybody (including the paladin!) seemed to look towards her to make the important decisions and everybody went with what she said. At one point even the NPCs started assuming she was the leader. I think what made her the leader was that she had developed a particular goal aside from survival, while everyone else just wanted a way out. Jiru kicked the bucket a handful of sessions ago, and was replaced by Tesil, a kobold bard. This character hasn't had a chance to develop a specific goal besides "get out". The result is that the party seems to have been beheaded. It takes us longer to make decisions because Jiru isn't there to stand up and make a choice. Everyone's wishy washy on where to go next. I've found my new kobold slipping into a leadership position simply because it's a void that needs to be filled. Frankly, I find it rediculous that the party is willing to follow a kobold who is basically flipping a coin as to where they'll go, but they're so used to someone else making that final decision. Just last game we had to decide whether to go north into unknown territory, south into an area ruled by big bad guys who we barely escaped from last time, or east into certain doom. Everyone sat there wondering where we should go until Tesil piped up and said "north!" Then we went north. I have a feeling if I hadn't said anything that we would've sat there until the baddies we were trying to flee from came back and ate us all. [/QUOTE]
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