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<blockquote data-quote="Bront" data-source="post: 2342510" data-attributes="member: 19696"><p>I think you're spot on as to how to handle this.</p><p></p><p>I remember one of my first characters spent several adventures working to track down a particular NPC (Turns out it was a PC of the GM who had betrayed some of the players in a previous game by making a deal with a devil of some kind, who was ironicly named Foust.). Eventualy we learned that Foust had designs on a particular town, and we moved to defend it. With all of our carefull preperations and planning, we could not hold back the tide of evil he lead to overtake the city, and we eventualy negotiated the city's peaceful surrender to spare the lives of those who were in it from more fighting and distruction. It left a bad taste in my mouth, but as a character, it helped define me, and it taught me that you can't always win every encounter. I eventualy got over it, and later went on to fight Orcus (We managed to dispell him, which realy must have pissed him off, this was a 1E/2E game btw).</p><p></p><p>Basicly, give the PCs something to overcome, and some way to see that they did gain some ground, and all is not lost. Also, don't be afraid to give them some extra reward for their service (Perhaps the Time Lords have some items to offer them, or the Demi-goddess can restore a few of them). I think you can turn this into a positive, and eventualy get your players to overcome this loss.</p></blockquote><p></p>
[QUOTE="Bront, post: 2342510, member: 19696"] I think you're spot on as to how to handle this. I remember one of my first characters spent several adventures working to track down a particular NPC (Turns out it was a PC of the GM who had betrayed some of the players in a previous game by making a deal with a devil of some kind, who was ironicly named Foust.). Eventualy we learned that Foust had designs on a particular town, and we moved to defend it. With all of our carefull preperations and planning, we could not hold back the tide of evil he lead to overtake the city, and we eventualy negotiated the city's peaceful surrender to spare the lives of those who were in it from more fighting and distruction. It left a bad taste in my mouth, but as a character, it helped define me, and it taught me that you can't always win every encounter. I eventualy got over it, and later went on to fight Orcus (We managed to dispell him, which realy must have pissed him off, this was a 1E/2E game btw). Basicly, give the PCs something to overcome, and some way to see that they did gain some ground, and all is not lost. Also, don't be afraid to give them some extra reward for their service (Perhaps the Time Lords have some items to offer them, or the Demi-goddess can restore a few of them). I think you can turn this into a positive, and eventualy get your players to overcome this loss. [/QUOTE]
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