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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2342970" data-attributes="member: 6584"><p>It happens, sounds less bad than a few things I've done to parties in my time. (never will forget that no warning disjunction trap <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> ). They'll get over it, just need to do something nice for them right now!</p><p></p><p>Sounds like they could do with a real pick me up?</p><p></p><p></p><p>I have to say that the fake crystal idea sits better with me... I'd have the demigod turn over the real crystal and tell them that people are after it (pretty obvious) and that they need to protect it. </p><p></p><p>I'd consider having the demigod give them the location of a cache of 'weapons of the ancients' - I'd make that a relatively easy mini 'monty haul' type of adventure. Chance for them to get some useful replacement gear without too much risk of death! </p><p></p><p>The focus of the adventure is an item that can supress the crystals aura. </p><p></p><p>Possibly throw them something that can make them famous - a cache of works of the worlds greatest artist, the long lost crown of kings, or something like that - not necessarily usable, but will earn them respect, fame, favours and perhaps wealth. IME that can be very satisfying for the PCs?</p><p></p><p></p><p>If you go with the time rewind, perhaps allow them some special powers off the back of that experience. IME, X/day special abilities go down well... time related ones would fit: </p><p></p><p>Some ideas:</p><p>Time related spells - Expeditious Retreat, Haste, Slow, Time Stop.</p><p>Ability to instantly relocate - rather like teleport, dim door, etc.</p><p>Ability to quicken a spell.</p><p>Rearranging timelines to get help - suspiciously similar to a <em>Summoning</em> spell?</p><p></p><p>Just tailor them for each PC.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2342970, member: 6584"] It happens, sounds less bad than a few things I've done to parties in my time. (never will forget that no warning disjunction trap :o ). They'll get over it, just need to do something nice for them right now! Sounds like they could do with a real pick me up? I have to say that the fake crystal idea sits better with me... I'd have the demigod turn over the real crystal and tell them that people are after it (pretty obvious) and that they need to protect it. I'd consider having the demigod give them the location of a cache of 'weapons of the ancients' - I'd make that a relatively easy mini 'monty haul' type of adventure. Chance for them to get some useful replacement gear without too much risk of death! The focus of the adventure is an item that can supress the crystals aura. Possibly throw them something that can make them famous - a cache of works of the worlds greatest artist, the long lost crown of kings, or something like that - not necessarily usable, but will earn them respect, fame, favours and perhaps wealth. IME that can be very satisfying for the PCs? If you go with the time rewind, perhaps allow them some special powers off the back of that experience. IME, X/day special abilities go down well... time related ones would fit: Some ideas: Time related spells - Expeditious Retreat, Haste, Slow, Time Stop. Ability to instantly relocate - rather like teleport, dim door, etc. Ability to quicken a spell. Rearranging timelines to get help - suspiciously similar to a [I]Summoning[/I] spell? Just tailor them for each PC. [/QUOTE]
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