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General Tabletop Discussion
*Pathfinder & Starfinder
Party Levels, CR, and Those Wacky Stats!
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<blockquote data-quote="Apok" data-source="post: 608793" data-attributes="member: 1969"><p>Since I use a similiarly generous stat rolling method, I know what its like to deal with low level characters that seem very powerful due to high stats. This method tends to favor the more combative and skill-oriented classes over spellcasters, but their low HP's still means they can die very easily from a couple of good hits. One thing that works is to keep their enemies CRs around 1 but use more of 'em. Quantity over quality, and all that. Throw them against larger numbers of CR 1's than a standard 1st level group would normally face.</p><p></p><p>Another way to handle them is with superior tactics. A group of Kobolds doesn't seem like much of a threat, especially to characters like the ones you have, but give them the advantage of suprise, terrain, and prepared traps? That'll be one hell of a bloody fight. Low-CR creatures become much more dangerous if they take advantage of the party's weaknesses and make smart tactical decisions. Have the Orcs use pike formations backed by archers, make sure your Kobolds have Sorcerer support, have Goblins make use of hit & run tactics and hidey holes, and target the mages & clerics first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Using this method, you shouldn't need to tamper with the creatures base MM stats very much if at all. If that doesn't seem to challenge them, then you can probably safely up the average CR of the monsters they encounter.</p></blockquote><p></p>
[QUOTE="Apok, post: 608793, member: 1969"] Since I use a similiarly generous stat rolling method, I know what its like to deal with low level characters that seem very powerful due to high stats. This method tends to favor the more combative and skill-oriented classes over spellcasters, but their low HP's still means they can die very easily from a couple of good hits. One thing that works is to keep their enemies CRs around 1 but use more of 'em. Quantity over quality, and all that. Throw them against larger numbers of CR 1's than a standard 1st level group would normally face. Another way to handle them is with superior tactics. A group of Kobolds doesn't seem like much of a threat, especially to characters like the ones you have, but give them the advantage of suprise, terrain, and prepared traps? That'll be one hell of a bloody fight. Low-CR creatures become much more dangerous if they take advantage of the party's weaknesses and make smart tactical decisions. Have the Orcs use pike formations backed by archers, make sure your Kobolds have Sorcerer support, have Goblins make use of hit & run tactics and hidey holes, and target the mages & clerics first. :D Using this method, you shouldn't need to tamper with the creatures base MM stats very much if at all. If that doesn't seem to challenge them, then you can probably safely up the average CR of the monsters they encounter. [/QUOTE]
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Party Levels, CR, and Those Wacky Stats!
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