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<blockquote data-quote="Kestrel" data-source="post: 3435797" data-attributes="member: 384"><p>This is what I tried to do with the griffon, to give them an item with specific uses and instead of them evaluating the item on its use, they evaluated on its GP value and proceeded to discuss selling it.</p><p></p><p>Its my observation that items that don't specifically boost a pc's power are going to be sold for items that will. What I was hoping for is some kind of way to present items that are rarely used in the DMG, but are still useful (aside from weapons, armor, resistance and stat buffers). Unfortunately, due to thier high costs, they rarely are purchased or if given to the party, they are sold immediately for thier gp value.</p><p></p><p>The guidelines discussion was not an attempt to straitjacket the party into rigid gp values, but just to give a guideline for what the GM should be giving out according to party level. </p><p></p><p>(I'm starting to realize that its a moot discussion anyway. The only way to really restrict it is to do away with Magic Item shopping altogether and make them take what I give them. But that's not satisfying either, so I'll just keep churning out the +1 weapons, armor, cloaks of resistance, and stat buffers on the npcs, since the pcs are just after the money anyway)</p></blockquote><p></p>
[QUOTE="Kestrel, post: 3435797, member: 384"] This is what I tried to do with the griffon, to give them an item with specific uses and instead of them evaluating the item on its use, they evaluated on its GP value and proceeded to discuss selling it. Its my observation that items that don't specifically boost a pc's power are going to be sold for items that will. What I was hoping for is some kind of way to present items that are rarely used in the DMG, but are still useful (aside from weapons, armor, resistance and stat buffers). Unfortunately, due to thier high costs, they rarely are purchased or if given to the party, they are sold immediately for thier gp value. The guidelines discussion was not an attempt to straitjacket the party into rigid gp values, but just to give a guideline for what the GM should be giving out according to party level. (I'm starting to realize that its a moot discussion anyway. The only way to really restrict it is to do away with Magic Item shopping altogether and make them take what I give them. But that's not satisfying either, so I'll just keep churning out the +1 weapons, armor, cloaks of resistance, and stat buffers on the npcs, since the pcs are just after the money anyway) [/QUOTE]
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