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<blockquote data-quote="Maldor" data-source="post: 3436211" data-attributes="member: 44918"><p>the reason people keep stuff is becuase it has more value to them then it does to some one else </p><p></p><p>player are very good at judging the value of a item to there characters and a lot of items are overpriced for what they do and being good it one type of situation is not a good reason to keep a item you'll want things that are useful in alot of situation not just one or two </p><p></p><p>and this <strong>JonMonster</strong> <em>Let 'em sell it and then almost immediately hit them with a situation where they'll wish they had a flying combat mount. If your players are anything like I am as a player you'll have to do this three or four times and then explain to them what you are doing. Then explain it again using small words and diagrams. Eventually they'll learn that you're not giving them slick little 'get out of trouble' magic items for your own health.</em> </p><p>is <strong>railroading</strong></p></blockquote><p></p>
[QUOTE="Maldor, post: 3436211, member: 44918"] the reason people keep stuff is becuase it has more value to them then it does to some one else player are very good at judging the value of a item to there characters and a lot of items are overpriced for what they do and being good it one type of situation is not a good reason to keep a item you'll want things that are useful in alot of situation not just one or two and this [B]JonMonster[/B] [I]Let 'em sell it and then almost immediately hit them with a situation where they'll wish they had a flying combat mount. If your players are anything like I am as a player you'll have to do this three or four times and then explain to them what you are doing. Then explain it again using small words and diagrams. Eventually they'll learn that you're not giving them slick little 'get out of trouble' magic items for your own health.[/I] is [B]railroading[/B] [/QUOTE]
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