Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Party Makeup
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jacob Marley" data-source="post: 5671035" data-attributes="member: 89537"><p>What role does the NPC party serve? What is their agenda?</p><p> </p><p>In the campaign I am building I have (so far) written up three ally/rival/enemy adventuring groups that are active in the region the PCs will begin adventuring in. </p><p> </p><p>The first is a group is from the Theocracy of the Pale (Greyhawk). They are devout followers of the deity Pholtus and seek to evangelize to the people of the Shield Lands. Amongst their ranks is a Cleric/Rogue/Shadowbane Stalker, a Paladin/Rogue/Shadowbane Inquisitor, a Diviner/Master Specialist, and a dozen Pilgrims (commoner 1). </p><p> </p><p>The second group is a collection of dwarves who are preparing to explore White Plume Mountain and the surrounding area. Amongst their ranks are three Fighter/Clerics, a Bard, and a Rogue. All low(ish) level.</p><p> </p><p>The third group is a preliminary scouting group from the Empire of Iuz. They are lead by an unamed member of Iuz's Lesser Boneheart. (I haven't decided which.) This group contains three Wizards of undetermined power and a Cleric. I am still playing around with the classes/prestige classes of this party.</p><p> </p><p>In your case, I am assuming that the NPC party is supposed to be a well-rounded adventuring party? Possbily serving as rivals or enamies to the PCs? I think a good rule of thumb for five NPCs in combat situations is to have two characters who serve as the primary melee combatants, one who can buff the party, one who can control the battlefield, and one who serves as the primary ranged combatant. Out of combat, you need someone who can heal, someone who can be the party face, and someone who can scout/gather information.</p><p> </p><p>There are a few ways you can go. The first is a higher-powered route with a Bard, Druid, Cleric, Cleric, Wizard. The Bard serves as the party buffer in combat and can serve any of the out of combat roles. The Druid can serve as the primary melee combatant as well as a healer, face, or scout out of combat. The Clerics can be built to have one fight in melee and the other at range as well as being healers and possibly faces out of combat. Finally, the Wizard can serve to control the battlefield in combat while using divinations to gather information.</p><p> </p><p>A more traditional approach would be Cleric, Fighter, Paladin, Rogue, and Wizard. They would also cover all the roles though not as well as the other party.</p><p> </p><p>Unless the party has a specific agenda (like the ones I list for my campaign, and even then I was careful to consider the IC/OOC roles) I think that as long as the NPC party has someone to serve the roles I listed above any character classes should be okay. </p><p> </p><p>One interesting thought would be Barbarian, Ranger, Scout, Spirit Shaman, Warlock. It would be on the weaker end of parties but still cover the roles. This party would work well in wilderness settings. Possibly even originating from a tribal area. A Dragon Shaman could also fit in here.</p><p> </p><p>Another thought could be a holy army of Clerics, Crusaders, and Favored Souls. You would loose a little of the battlefield control aspect here but more than make up for it in other areas.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 5671035, member: 89537"] What role does the NPC party serve? What is their agenda? In the campaign I am building I have (so far) written up three ally/rival/enemy adventuring groups that are active in the region the PCs will begin adventuring in. The first is a group is from the Theocracy of the Pale (Greyhawk). They are devout followers of the deity Pholtus and seek to evangelize to the people of the Shield Lands. Amongst their ranks is a Cleric/Rogue/Shadowbane Stalker, a Paladin/Rogue/Shadowbane Inquisitor, a Diviner/Master Specialist, and a dozen Pilgrims (commoner 1). The second group is a collection of dwarves who are preparing to explore White Plume Mountain and the surrounding area. Amongst their ranks are three Fighter/Clerics, a Bard, and a Rogue. All low(ish) level. The third group is a preliminary scouting group from the Empire of Iuz. They are lead by an unamed member of Iuz's Lesser Boneheart. (I haven't decided which.) This group contains three Wizards of undetermined power and a Cleric. I am still playing around with the classes/prestige classes of this party. In your case, I am assuming that the NPC party is supposed to be a well-rounded adventuring party? Possbily serving as rivals or enamies to the PCs? I think a good rule of thumb for five NPCs in combat situations is to have two characters who serve as the primary melee combatants, one who can buff the party, one who can control the battlefield, and one who serves as the primary ranged combatant. Out of combat, you need someone who can heal, someone who can be the party face, and someone who can scout/gather information. There are a few ways you can go. The first is a higher-powered route with a Bard, Druid, Cleric, Cleric, Wizard. The Bard serves as the party buffer in combat and can serve any of the out of combat roles. The Druid can serve as the primary melee combatant as well as a healer, face, or scout out of combat. The Clerics can be built to have one fight in melee and the other at range as well as being healers and possibly faces out of combat. Finally, the Wizard can serve to control the battlefield in combat while using divinations to gather information. A more traditional approach would be Cleric, Fighter, Paladin, Rogue, and Wizard. They would also cover all the roles though not as well as the other party. Unless the party has a specific agenda (like the ones I list for my campaign, and even then I was careful to consider the IC/OOC roles) I think that as long as the NPC party has someone to serve the roles I listed above any character classes should be okay. One interesting thought would be Barbarian, Ranger, Scout, Spirit Shaman, Warlock. It would be on the weaker end of parties but still cover the roles. This party would work well in wilderness settings. Possibly even originating from a tribal area. A Dragon Shaman could also fit in here. Another thought could be a holy army of Clerics, Crusaders, and Favored Souls. You would loose a little of the battlefield control aspect here but more than make up for it in other areas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Party Makeup
Top