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Party Motivations in Books 7-9: Why do they fight?
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<blockquote data-quote="Andrew Moreton" data-source="post: 7537404" data-attributes="member: 6920268"><p>There are notes on changing later adventures with the players switching to support the Ob.</p><p>Why should the party oppose the Ob</p><p>1) See above if they really don't want to</p><p>2) The Ob has demonstrated a ruthless and somewhat evil approach to implementing their plans, do you trust them to actually make things better and to do so without murdering large numbers of people to achieve their goals. The ob seem very much to be of the you can't make an omellette without breaking a few eggs school. My players have commented on several occasions that they regulary see signs of good goals and even good people among the Ob but the Ob seems to practice ruthless policies with a reckless disregard for life,</p><p>2) From what I recall the final plans for the Ob leave the world open to interplanar invasion which is in itself a good reason to oppose it.</p><p>3) DO the Ob have a right to impose their world view upon everyone else in the world without asking them </p><p>4) Do you trust the Ob not to mess up the ritual? I would not and oh look they do mess it up</p><p></p><p>What does the party gain from book 8</p><p>1)Kasavarina , if nothing else one less 20th level sorceror/eldritch knight to fight in book 13 is a good thing, Nicodemus, Bourne and the airship are already a real threat</p><p>2) Knowledge they learn most of the origins and purposes of the OB , this in itself will be facinating for my players</p><p>3) My players will uncover the ties of one of their number to the Kasavarina</p><p>4) If they pay attention they can pretty much break the ob protection against Divination which would be very nice to do </p><p>If your players really expect concrete rewards 2 artifact weapons , a tank and a pile of loot are not bad. My players will really like the tanks machine guns for their steam mecha. Really cunning players could come up with all sorts of antimagic protections from looting the ruins although I can think of ways of preventing that,</p><p></p><p>Why oppose stansfield</p><p>He is a traitor carrying out an Ob Ritual and as such needs stopping and bringing to justice , combined with his repeated betrayal of the pc's that is pretty much enough motivation. He also is involved in the plan to kill the king which makes it High Treason and as senior law enfoecement officials arresting or executing him for his crimes is the pc's job even if they do not now include the monarch.</p><p>The Ob ritual does seem to smooth the control of the Ob over the other nations , from now on the Ob control every other nation , openly which is a huge step up from before . Unless the pc's go to heroic lengths to change that, the reason they do not control Risur is a combination of the independent monarch and his links to the land and the people and thier failure in flint . If they pc's had not kept an independent momarch and stopped the ritual then they Ob could have brought all nations under their control. Also the pc's should not be fully aware of the axis seal ritual at this point beleiving the entire Ob plan to be implemented via the lanterns and so expect stopping the lantern ritual to be even more important than it is . </p><p></p><p>I think that my group will have no problem being motivated to do as the plot expects , unless they join the Ob which I think is about a 10% chance or less due to the Ob's evil methods. Nic's purge at the end of 7 will not help their trust of the Ob and its leadership</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7537404, member: 6920268"] There are notes on changing later adventures with the players switching to support the Ob. Why should the party oppose the Ob 1) See above if they really don't want to 2) The Ob has demonstrated a ruthless and somewhat evil approach to implementing their plans, do you trust them to actually make things better and to do so without murdering large numbers of people to achieve their goals. The ob seem very much to be of the you can't make an omellette without breaking a few eggs school. My players have commented on several occasions that they regulary see signs of good goals and even good people among the Ob but the Ob seems to practice ruthless policies with a reckless disregard for life, 2) From what I recall the final plans for the Ob leave the world open to interplanar invasion which is in itself a good reason to oppose it. 3) DO the Ob have a right to impose their world view upon everyone else in the world without asking them 4) Do you trust the Ob not to mess up the ritual? I would not and oh look they do mess it up What does the party gain from book 8 1)Kasavarina , if nothing else one less 20th level sorceror/eldritch knight to fight in book 13 is a good thing, Nicodemus, Bourne and the airship are already a real threat 2) Knowledge they learn most of the origins and purposes of the OB , this in itself will be facinating for my players 3) My players will uncover the ties of one of their number to the Kasavarina 4) If they pay attention they can pretty much break the ob protection against Divination which would be very nice to do If your players really expect concrete rewards 2 artifact weapons , a tank and a pile of loot are not bad. My players will really like the tanks machine guns for their steam mecha. Really cunning players could come up with all sorts of antimagic protections from looting the ruins although I can think of ways of preventing that, Why oppose stansfield He is a traitor carrying out an Ob Ritual and as such needs stopping and bringing to justice , combined with his repeated betrayal of the pc's that is pretty much enough motivation. He also is involved in the plan to kill the king which makes it High Treason and as senior law enfoecement officials arresting or executing him for his crimes is the pc's job even if they do not now include the monarch. The Ob ritual does seem to smooth the control of the Ob over the other nations , from now on the Ob control every other nation , openly which is a huge step up from before . Unless the pc's go to heroic lengths to change that, the reason they do not control Risur is a combination of the independent monarch and his links to the land and the people and thier failure in flint . If they pc's had not kept an independent momarch and stopped the ritual then they Ob could have brought all nations under their control. Also the pc's should not be fully aware of the axis seal ritual at this point beleiving the entire Ob plan to be implemented via the lanterns and so expect stopping the lantern ritual to be even more important than it is . I think that my group will have no problem being motivated to do as the plot expects , unless they join the Ob which I think is about a 10% chance or less due to the Ob's evil methods. Nic's purge at the end of 7 will not help their trust of the Ob and its leadership [/QUOTE]
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Party Motivations in Books 7-9: Why do they fight?
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