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Party Motivations in Books 7-9: Why do they fight?
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<blockquote data-quote="RangerWickett" data-source="post: 7537458" data-attributes="member: 63"><p>The Ob talks about how nice it would be to make omelets from free-range chickens, but when a couple chickens start pecking at each other, Nicodemus decides to hack off their beaks and throw them in cages.</p><p></p><p>At the end of adventure 7, if the party reveals itself and asks to join the Ob, Nic would be suspicious.He doesn't really need their help, and he has little reason to trust them. If the PCs are convincing, you might have him ask them to help murder the other side of the schism to show their loyalty. Afterward, if he trusts them, he'd send them (perhaps with some loyal minion of his reporting in regularly) to track down Kasvarina. </p><p></p><p>Then in adventure 8, the real point is giving the player's context, and foregrounding a lot of historical stuff, so Nicodemus goes from "the guy we met twice who is in charge of the bad guys" to "that guy we personally have witnessed do kill people and be a hypocrite." From a standpoint of "How do we stop the villains," yeah, it doesn't accomplish too much. From a storytelling perspective, I think it's critical to making the climax satisfying.</p><p></p><p>And for adventure 9, yeah, the PCs could sit on their hands and hope Stanfield's ritual doesn't do anything bad. But that is supposed to be a bad idea. Maybe I didn't write clearly enough <em>why</em> that's bad, but the intention is that the Axis Seal slowly suffuses the world with the energies of the new planes, gradually altering stuff. The lanterns impose the change near instantaneously. If you don't stop Stanfield's ritual, then Risur collectively goes, "Ohhh, right, things have changed and we should no longer trust our old rulers. Stanfield says he's with this Obscurati that changed the world? Well, I agree that this change is a good one. Stanfield, you have persuaded me. I shall resist the PCs, and they shall find very few allies."</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7537458, member: 63"] The Ob talks about how nice it would be to make omelets from free-range chickens, but when a couple chickens start pecking at each other, Nicodemus decides to hack off their beaks and throw them in cages. At the end of adventure 7, if the party reveals itself and asks to join the Ob, Nic would be suspicious.He doesn't really need their help, and he has little reason to trust them. If the PCs are convincing, you might have him ask them to help murder the other side of the schism to show their loyalty. Afterward, if he trusts them, he'd send them (perhaps with some loyal minion of his reporting in regularly) to track down Kasvarina. Then in adventure 8, the real point is giving the player's context, and foregrounding a lot of historical stuff, so Nicodemus goes from "the guy we met twice who is in charge of the bad guys" to "that guy we personally have witnessed do kill people and be a hypocrite." From a standpoint of "How do we stop the villains," yeah, it doesn't accomplish too much. From a storytelling perspective, I think it's critical to making the climax satisfying. And for adventure 9, yeah, the PCs could sit on their hands and hope Stanfield's ritual doesn't do anything bad. But that is supposed to be a bad idea. Maybe I didn't write clearly enough [i]why[/i] that's bad, but the intention is that the Axis Seal slowly suffuses the world with the energies of the new planes, gradually altering stuff. The lanterns impose the change near instantaneously. If you don't stop Stanfield's ritual, then Risur collectively goes, "Ohhh, right, things have changed and we should no longer trust our old rulers. Stanfield says he's with this Obscurati that changed the world? Well, I agree that this change is a good one. Stanfield, you have persuaded me. I shall resist the PCs, and they shall find very few allies." [/QUOTE]
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