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Party Motivations in Books 7-9: Why do they fight?
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<blockquote data-quote="gideonpepys" data-source="post: 7537687" data-attributes="member: 79141"><p>Having run these adventures already, I experienced none of the motivation issues you are concerned about. </p><p></p><p>My players loved the shades of grey reveal in Schism, but nontheless continued to oppose the Ob because of their methods (and concerns about gidim invasion). Nicodemus' purge served to confirm their determination to stop him.</p><p></p><p>The players may not gain anything from 'winning' <em>Diaspora</em>, but they don't know that from the outset. The allegiance of Kasvarina is pretty major in my campaign. The writers couldn't tie her to anything huge because they don't know which way things are going to go, but you can do what you want with her after #8.</p><p></p><p>As far as #9 goes, my players were roleplaying loyal servants of Risur, which is under attack. Stanfield's treachery was sufficient to drive the climax (particularly since I had been at pains to make it personal).</p><p></p><p>I think your amendations are just fine. In an AP this ambitious there are bound to be some things that don't gel, sit right with you, or deserve a tweak along the way (for example, I agree with your point about the nebulous purpose of Stanfield's ritual). But I would argue that a lack of PC motivation isn't one of them.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7537687, member: 79141"] Having run these adventures already, I experienced none of the motivation issues you are concerned about. My players loved the shades of grey reveal in Schism, but nontheless continued to oppose the Ob because of their methods (and concerns about gidim invasion). Nicodemus' purge served to confirm their determination to stop him. The players may not gain anything from 'winning' [I]Diaspora[/I], but they don't know that from the outset. The allegiance of Kasvarina is pretty major in my campaign. The writers couldn't tie her to anything huge because they don't know which way things are going to go, but you can do what you want with her after #8. As far as #9 goes, my players were roleplaying loyal servants of Risur, which is under attack. Stanfield's treachery was sufficient to drive the climax (particularly since I had been at pains to make it personal). I think your amendations are just fine. In an AP this ambitious there are bound to be some things that don't gel, sit right with you, or deserve a tweak along the way (for example, I agree with your point about the nebulous purpose of Stanfield's ritual). But I would argue that a lack of PC motivation isn't one of them. [/QUOTE]
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