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Party Nearly wipes. Did I handle this right?
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<blockquote data-quote="Cerebral Paladin" data-source="post: 4906420" data-attributes="member: 3448"><p>I agree with much of what's been said before. Given your description of what happened, it sounds like you made reasonable choices in response to some poor decisions by the players. Depending on how the fight went, perhaps that was another blunder-- they may have been facing a need to retreat and refusing to do so until too late, although they may not have had good opportunities. </p><p></p><p>At the same time, it sounds like you ended up with a frustrating session that wasn't a lot of fun for anyone (since it doesn't sound like you had much fun either) and a potentially campaign-crippling fall-out. I think you need to have an out of game conversation about expectations and so forth. Is this about a single bad session? Is Dave a problem player who does things to create problems for the group or to be wild, and if so, how do you address that in a way that makes everyone happy? What do your players think about how to deal with situations when encounters go badly?</p><p></p><p>It's also likely that an opportunity for the PCs to get revenge on the dragon (and recover their old stuff plus some new phat lewt) will make everyone feel better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 4906420, member: 3448"] I agree with much of what's been said before. Given your description of what happened, it sounds like you made reasonable choices in response to some poor decisions by the players. Depending on how the fight went, perhaps that was another blunder-- they may have been facing a need to retreat and refusing to do so until too late, although they may not have had good opportunities. At the same time, it sounds like you ended up with a frustrating session that wasn't a lot of fun for anyone (since it doesn't sound like you had much fun either) and a potentially campaign-crippling fall-out. I think you need to have an out of game conversation about expectations and so forth. Is this about a single bad session? Is Dave a problem player who does things to create problems for the group or to be wild, and if so, how do you address that in a way that makes everyone happy? What do your players think about how to deal with situations when encounters go badly? It's also likely that an opportunity for the PCs to get revenge on the dragon (and recover their old stuff plus some new phat lewt) will make everyone feel better. :) [/QUOTE]
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