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<blockquote data-quote="Luthien Greyspear" data-source="post: 2869746" data-attributes="member: 34334"><p>I use DMPC's a lot, mostly because my party is very role-playing intense, rules-lite. (I'm not, which is a source of constant frustration, but they wanna play that way...) The group tends to try to form semi-permanent bonds with the NPC's they trust, rather than live the life of the travelling gunman, so they tend to have several NPC's at hand at any time.</p><p></p><p>As a DM, I never use these characters as true PC's, but as allies and friends, and as alternate POV's for the party's planning sessions. Unless the DMPC in question is particularly well-informed or wise, I NEVER tell the party (via NPC) what their plan should be. Many times, the NPC fighters or rogues will go with the obvious, like 'Can't we just rush them?' or 'Maybe we could just sneak past the guards through a sewer or something.' For the most part, they are part of the players' stories, not part of their own, and I treat them as such.</p><p></p><p>In the current game I'm running, I have travelling with the party a Fighter/Rogue who just revealed to the group that he was hired by one of their chief adventuring rivals to keep an eye on them and keep them safe. I also had one of the group's in-game spouses travelling with the group, as well as their two rambunctious children. Fortunately for me, that spouse has been taken over by a new player (who happens to be dating the player of his new character's spouse), so I don't have to put the romance into play, he'll do it for me.</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2869746, member: 34334"] I use DMPC's a lot, mostly because my party is very role-playing intense, rules-lite. (I'm not, which is a source of constant frustration, but they wanna play that way...) The group tends to try to form semi-permanent bonds with the NPC's they trust, rather than live the life of the travelling gunman, so they tend to have several NPC's at hand at any time. As a DM, I never use these characters as true PC's, but as allies and friends, and as alternate POV's for the party's planning sessions. Unless the DMPC in question is particularly well-informed or wise, I NEVER tell the party (via NPC) what their plan should be. Many times, the NPC fighters or rogues will go with the obvious, like 'Can't we just rush them?' or 'Maybe we could just sneak past the guards through a sewer or something.' For the most part, they are part of the players' stories, not part of their own, and I treat them as such. In the current game I'm running, I have travelling with the party a Fighter/Rogue who just revealed to the group that he was hired by one of their chief adventuring rivals to keep an eye on them and keep them safe. I also had one of the group's in-game spouses travelling with the group, as well as their two rambunctious children. Fortunately for me, that spouse has been taken over by a new player (who happens to be dating the player of his new character's spouse), so I don't have to put the romance into play, he'll do it for me. [/QUOTE]
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