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<blockquote data-quote="igavskoga" data-source="post: 3098367" data-attributes="member: 41188"><p>Look into hiring a local "trap springer" for a cut of the profits and on the condition that he/she will only have to participate in combat if the situation gives no other alternative.</p><p></p><p>The group I typically DM for is a lot like Aaron L's. They all play what they want to play and then attempt to cover up weaknesses as they crop up. Hire local talent as needed (experts or adepts, occassionally PC classed NPC's depending on where they are), come up with creative tactics, use the terrain, scout and ambush as much as they can, etc.</p><p></p><p>Its more than doable, they just have to be willing to be creative and go in knowing that it'll be a bloody, bloody road. My group's a little crazy though, they prefer the challenge inherent with a lack of healing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If nobody wants to do the healing thing, your DM may want to look into the Reserve Pool variant in UA (also present in IH), works quite well for healing out of combat on a limited basis. The spontaneous healing feat for the Druid, and Wands of course, are also good alternatives. You could also try a variant on the Heal skill (needed a feat or background trait to use it if I remember right) that allows converting lethal damage to nonlethal, last place I saw it was in the Black Company Campaign Setting.</p><p></p><p>EDIT: Also, if hiring isn't an option for skill-based needs, see if the DM will allow the Versatile feat from Forgotten Realms, allows one to designate 2 cross-class skills as class skills. There's also a human(?) feat somewhere that drops the cost of cross-class skills to 1 point per rank (but maintains the cross-class rank cap) - I forget what its called, Adaptive Learner maybe.</p></blockquote><p></p>
[QUOTE="igavskoga, post: 3098367, member: 41188"] Look into hiring a local "trap springer" for a cut of the profits and on the condition that he/she will only have to participate in combat if the situation gives no other alternative. The group I typically DM for is a lot like Aaron L's. They all play what they want to play and then attempt to cover up weaknesses as they crop up. Hire local talent as needed (experts or adepts, occassionally PC classed NPC's depending on where they are), come up with creative tactics, use the terrain, scout and ambush as much as they can, etc. Its more than doable, they just have to be willing to be creative and go in knowing that it'll be a bloody, bloody road. My group's a little crazy though, they prefer the challenge inherent with a lack of healing. ;) If nobody wants to do the healing thing, your DM may want to look into the Reserve Pool variant in UA (also present in IH), works quite well for healing out of combat on a limited basis. The spontaneous healing feat for the Druid, and Wands of course, are also good alternatives. You could also try a variant on the Heal skill (needed a feat or background trait to use it if I remember right) that allows converting lethal damage to nonlethal, last place I saw it was in the Black Company Campaign Setting. EDIT: Also, if hiring isn't an option for skill-based needs, see if the DM will allow the Versatile feat from Forgotten Realms, allows one to designate 2 cross-class skills as class skills. There's also a human(?) feat somewhere that drops the cost of cross-class skills to 1 point per rank (but maintains the cross-class rank cap) - I forget what its called, Adaptive Learner maybe. [/QUOTE]
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