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<blockquote data-quote="Laslo Tremaine" data-source="post: 3099627" data-attributes="member: 330"><p>If you have a GM who has the time, energy and creativity to create a custom world and scenarios tailored for the party that the players create, then more power to you, and where can I sign up?!</p><p></p><p>In my group of older, married professionals (mostly IT guys in their early 40s, although we do have an electrical engineer and a sewer contractor), none of us have much free time outside of our one Saturday a month D&D game.</p><p></p><p>As the GM, who will be starting Age of Worms this upcoming Saturday, I don't have the time to modify the scenarios, nor write them from scratch. The players know this, and I gave them a heads up that the scenario would be pretty demanding, and that a well rounded party would be in their best interest.</p><p></p><p>They took this info, and discussed amoungst themselves, and came up with the following group lineup.</p><p></p><p> * Half-Orc Wizard</p><p> * Human Rogue</p><p> * Human Monk</p><p> * Dwarven Fighter</p><p> * Half-Elven Cleric</p><p> * Human Paladin </p><p></p><p>I love my players, and I think they're going to do just fine.</p><p></p><p>But the whole "The GM must kowtow to the player's desires" is going to lead the entire group down a path of hurt. </p><p></p><p>D&D is a group effort. And the needs and capabilites of the entire group have to be taken into consideration. It's not just a GM vs Players dichotomy, it's a group effort and if people don't take the time to communicate and get on the same page, then you just end up with a frustrated group.</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 3099627, member: 330"] If you have a GM who has the time, energy and creativity to create a custom world and scenarios tailored for the party that the players create, then more power to you, and where can I sign up?! In my group of older, married professionals (mostly IT guys in their early 40s, although we do have an electrical engineer and a sewer contractor), none of us have much free time outside of our one Saturday a month D&D game. As the GM, who will be starting Age of Worms this upcoming Saturday, I don't have the time to modify the scenarios, nor write them from scratch. The players know this, and I gave them a heads up that the scenario would be pretty demanding, and that a well rounded party would be in their best interest. They took this info, and discussed amoungst themselves, and came up with the following group lineup. * Half-Orc Wizard * Human Rogue * Human Monk * Dwarven Fighter * Half-Elven Cleric * Human Paladin I love my players, and I think they're going to do just fine. But the whole "The GM must kowtow to the player's desires" is going to lead the entire group down a path of hurt. D&D is a group effort. And the needs and capabilites of the entire group have to be taken into consideration. It's not just a GM vs Players dichotomy, it's a group effort and if people don't take the time to communicate and get on the same page, then you just end up with a frustrated group. [/QUOTE]
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