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<blockquote data-quote="smootrk" data-source="post: 3667160" data-attributes="member: 28583"><p>For smaller parties I would suggest to the players to take classes/feats/options that include animal companions, familiars, special mounts, etc. and options that beef those up. You might grant each character a bonus feat if they take you up on your suggestion to take classes with these kinds of class features. You might make the classes that get mounts (like paladin), receive the basic mount at earlier levels.</p><p></p><p>NPC's, mercenaries, cloistered cleric, etc. of limited effectiveness or limited scope of ability can enhance the party. For instance, the tag-a-long cleric/healer might simply be a camp caretaker, and not actually assist in the major explorations. In this kind of party dynamic, Leadership Feat might be quite helpful.</p><p></p><p>As to the experience problem, I would give out experience points arbitrarily so that I could manage the character levels appropriate to the encounters, rather than constantly adjusting the encounters to fit the party... just easier workload. I would tell the players about this, lest they might feel cheated otherwise.</p><p></p><p>all simple suggestions to assist... take any or all, or leave them. Good Luck</p></blockquote><p></p>
[QUOTE="smootrk, post: 3667160, member: 28583"] For smaller parties I would suggest to the players to take classes/feats/options that include animal companions, familiars, special mounts, etc. and options that beef those up. You might grant each character a bonus feat if they take you up on your suggestion to take classes with these kinds of class features. You might make the classes that get mounts (like paladin), receive the basic mount at earlier levels. NPC's, mercenaries, cloistered cleric, etc. of limited effectiveness or limited scope of ability can enhance the party. For instance, the tag-a-long cleric/healer might simply be a camp caretaker, and not actually assist in the major explorations. In this kind of party dynamic, Leadership Feat might be quite helpful. As to the experience problem, I would give out experience points arbitrarily so that I could manage the character levels appropriate to the encounters, rather than constantly adjusting the encounters to fit the party... just easier workload. I would tell the players about this, lest they might feel cheated otherwise. all simple suggestions to assist... take any or all, or leave them. Good Luck [/QUOTE]
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