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Party optimisation vs Character optimisation
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<blockquote data-quote="DaveDash" data-source="post: 6550149" data-attributes="member: 6786202"><p>Well it my optimal group I have access to all of the above.</p><p></p><p>Here is what they do:</p><p></p><p>Enemy spell caster(s)? Spend in the Abjurer first (and Bard close behind). Counterspell GG - he is at +10 counterspell now. If he does get a spell off, the Abjurer can shrug it off. I've had to protect my important NPC casters with golems and other such minions now, because the Abjurer can shut them down too easily.</p><p></p><p>Enemy with potent breath weapon like the Dragon? They super buff the Paladin (fly, haste, protection from energy) and send him in, while they go ethereal or whatever and maintain concentration.</p><p></p><p>All other enemies? Doesn't matter if you stick around the Paladin that much. I can't tell you the amount of times his aura has saved them from something bad happening, be it a trap or a monster ability. It is just as amazing on paper as it is in game, and if you go down the Ancient Path you don't need to worry too much about spell AoE's either. The only thing they really fear at the moment are mind flayers.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6550149, member: 6786202"] Well it my optimal group I have access to all of the above. Here is what they do: Enemy spell caster(s)? Spend in the Abjurer first (and Bard close behind). Counterspell GG - he is at +10 counterspell now. If he does get a spell off, the Abjurer can shrug it off. I've had to protect my important NPC casters with golems and other such minions now, because the Abjurer can shut them down too easily. Enemy with potent breath weapon like the Dragon? They super buff the Paladin (fly, haste, protection from energy) and send him in, while they go ethereal or whatever and maintain concentration. All other enemies? Doesn't matter if you stick around the Paladin that much. I can't tell you the amount of times his aura has saved them from something bad happening, be it a trap or a monster ability. It is just as amazing on paper as it is in game, and if you go down the Ancient Path you don't need to worry too much about spell AoE's either. The only thing they really fear at the moment are mind flayers. [/QUOTE]
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