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General Tabletop Discussion
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Party optimisation vs Character optimisation
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<blockquote data-quote="Shiroiken" data-source="post: 6550158" data-attributes="member: 6775477"><p>Generally speaking, it's still more about balance. The more balanced your group is, the easier it is to overcome challenges. DPR is overrated, IMO. Martial characters are still very strong, even if they suffer short term difficulties, especially as you run more combats per day.</p><p></p><p>The optimal setup is based on the size of the group.</p><p>3: Healer/Mage/Tank; 2 Melee/1 Ranged</p><p>4: Healer/Mage/Tank/Specialist (Archer, Rogue, Monk); 2 Melee/1 Ranged/1 Switch</p><p>5: 2 Healers/Mage/Tank/Specialist; 3 Melee/2 Ranged</p><p>6: 2 Healers/Mage/2 Tanks/Specialist; 3 Melee/2 Ranged/1 Switch</p><p>7: 2 Healers/2 Mages/2 Tanks/Specialist; 4 Melee/3 Ranged</p><p></p><p>You get the idea. Healers are by far the most important, even if they're only partial healers (Paladin & Ranger). Tanks are next, because you need the front line to hold (keeping the mages safe). Mages are more important than Specialists, but both are less important overall (you really only need 1). You can work multiple roles in to improve efficiency even more (your example: 2 1/2 Healers, 2 Mages, 1 Tank, and 1 Specialist with 4 characters)</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6550158, member: 6775477"] Generally speaking, it's still more about balance. The more balanced your group is, the easier it is to overcome challenges. DPR is overrated, IMO. Martial characters are still very strong, even if they suffer short term difficulties, especially as you run more combats per day. The optimal setup is based on the size of the group. 3: Healer/Mage/Tank; 2 Melee/1 Ranged 4: Healer/Mage/Tank/Specialist (Archer, Rogue, Monk); 2 Melee/1 Ranged/1 Switch 5: 2 Healers/Mage/Tank/Specialist; 3 Melee/2 Ranged 6: 2 Healers/Mage/2 Tanks/Specialist; 3 Melee/2 Ranged/1 Switch 7: 2 Healers/2 Mages/2 Tanks/Specialist; 4 Melee/3 Ranged You get the idea. Healers are by far the most important, even if they're only partial healers (Paladin & Ranger). Tanks are next, because you need the front line to hold (keeping the mages safe). Mages are more important than Specialists, but both are less important overall (you really only need 1). You can work multiple roles in to improve efficiency even more (your example: 2 1/2 Healers, 2 Mages, 1 Tank, and 1 Specialist with 4 characters) [/QUOTE]
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