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General Tabletop Discussion
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Party optimisation vs Character optimisation
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<blockquote data-quote="Paraxis" data-source="post: 6550178" data-attributes="member: 13009"><p>You take human get the feat, go warlock 2, maybe more but that is all that is needed for agonizing blast and devils sight (better than darkvision). Multiclasing into a few of the cleric domains gives you heavy armor prof don't worry about the strength min or do or be a dwarf. You don't get cleric spell slots back, but you do get warlock spell slots back that you could have used for cleric spells.</p><p></p><p>It doesn't have to be cleric thats why I said you could mix it up a bit. Sorcerer for casting darkness is great if everyone on the team sees in magic darkness but non of the enemies. </p><p></p><p>But the idea isn't to focus on warlock it is to poach eldritch blast the most powerful cantrip in the game that scales based on character level not caster level and gives you multiple attacks again based on character level not class or caster level. Also the spell slots that work for any spell prepared or known that come back at a short rest, giving the whole team a reason to break often and recover. Crossbow mastery is just so it doesn't matter if the enemy is in melee or not. </p><p></p><p>Is it the only way to play, no. Is it the best way to play, no. But this is an optimization conversation and 2 levels of warlock + other full caster for everyone on the team is pretty optimal.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6550178, member: 13009"] You take human get the feat, go warlock 2, maybe more but that is all that is needed for agonizing blast and devils sight (better than darkvision). Multiclasing into a few of the cleric domains gives you heavy armor prof don't worry about the strength min or do or be a dwarf. You don't get cleric spell slots back, but you do get warlock spell slots back that you could have used for cleric spells. It doesn't have to be cleric thats why I said you could mix it up a bit. Sorcerer for casting darkness is great if everyone on the team sees in magic darkness but non of the enemies. But the idea isn't to focus on warlock it is to poach eldritch blast the most powerful cantrip in the game that scales based on character level not caster level and gives you multiple attacks again based on character level not class or caster level. Also the spell slots that work for any spell prepared or known that come back at a short rest, giving the whole team a reason to break often and recover. Crossbow mastery is just so it doesn't matter if the enemy is in melee or not. Is it the only way to play, no. Is it the best way to play, no. But this is an optimization conversation and 2 levels of warlock + other full caster for everyone on the team is pretty optimal. [/QUOTE]
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