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Party optimisation vs Character optimisation
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<blockquote data-quote="Celtavian" data-source="post: 6550396" data-attributes="member: 5834"><p>I wasn't thinking in terms of keeping up with Sorcerer/Warlock in DPR. My thinking was the one area the wizard is weak in is damage. We have a Lore Bard, Paladin, and Life Cleric in our group, so I figured our bases were covered for defensive options. If we had a different group, I might have taken a more defensive caster.</p><p></p><p>I like having cantrips that do slightly more damage. My intent at higher level is to become a mobile blaster. I want to take <em>misty step</em> at will. I can bonus action <em>misty step</em> and move while firing a <em>fire bolt</em> or ranged cantrip.</p><p></p><p>I also like the ability to unleash a big bolt of damage for a single 60 point hit to disrupt concentration or take out a group of creatures. Or if I need some big damage for a short period of time, maximize a <em>Bigby's Hand</em> higher level <em>flaming sphere</em> while firing off another spell for some bursts of pain.</p><p></p><p>Most of the other effect spells rely on saving throws either easily missed by creatures with no bonuses or against creatures with <em>Legendary Resistance</em> that will make a save regardless of an ability like Portent. I like the abjuration ward. It's nearly impossible replenish during battle. It's good for a round or two of hits against a lot of the stuff we're fighting at the moment or one big breath weapon. I felt killing faster with either AoE spells or single target attacks spells would add to our overall group optimization more than defensive options given our composition. </p><p></p><p>I think I might try an Abjurer, Diviner, or Transmuter in the next part as I think that group will be less caster heavy and have more ranged attackers with mobility.</p><p></p><p>I also tend to plan for highest level. I really like an idea I came up for uber damage combos using <em>simulacrum</em>. For general adventuring, I was planning to bring along some ranged attacker type. For a raid on a lair or something, I wanted to be able to simulacrum myself. Then sort of nova on the end game creature using the Maximize feature. Figure a couple of <em>animate objects</em> going with ten darts each for stabbing away followed up maximized 5th level <em>scorching ray</em> for 77 points of damage max twice. Then unleash with maximized <em>fire bolts</em> for 45 points each two times a round. Figure the <em>scorching ray</em> round with the animated darts from two casters would reach DPR in the 120 to 200 range if around half your attacks hit. Your maximum damage potential with the combination a round would be around 300. You could probably sustain a 200 to 250 point DPR for a full minute. Most creatures going to die pretty quickly combined with party damage. It's the wizard version of a nova that works against Legendary Creatures due to using attack rolls. If they have certain resistances, you may have to adjust your strategy. It would still be highly effective damage as a nova burst. And maximized double AoEs can be pretty good if fighting a big fight.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6550396, member: 5834"] I wasn't thinking in terms of keeping up with Sorcerer/Warlock in DPR. My thinking was the one area the wizard is weak in is damage. We have a Lore Bard, Paladin, and Life Cleric in our group, so I figured our bases were covered for defensive options. If we had a different group, I might have taken a more defensive caster. I like having cantrips that do slightly more damage. My intent at higher level is to become a mobile blaster. I want to take [I]misty step[/I] at will. I can bonus action [I]misty step[/I] and move while firing a [I]fire bolt[/I] or ranged cantrip. I also like the ability to unleash a big bolt of damage for a single 60 point hit to disrupt concentration or take out a group of creatures. Or if I need some big damage for a short period of time, maximize a [I]Bigby's Hand[/I] higher level [I]flaming sphere[/I] while firing off another spell for some bursts of pain. Most of the other effect spells rely on saving throws either easily missed by creatures with no bonuses or against creatures with [I]Legendary Resistance[/I] that will make a save regardless of an ability like Portent. I like the abjuration ward. It's nearly impossible replenish during battle. It's good for a round or two of hits against a lot of the stuff we're fighting at the moment or one big breath weapon. I felt killing faster with either AoE spells or single target attacks spells would add to our overall group optimization more than defensive options given our composition. I think I might try an Abjurer, Diviner, or Transmuter in the next part as I think that group will be less caster heavy and have more ranged attackers with mobility. I also tend to plan for highest level. I really like an idea I came up for uber damage combos using [I]simulacrum[/I]. For general adventuring, I was planning to bring along some ranged attacker type. For a raid on a lair or something, I wanted to be able to simulacrum myself. Then sort of nova on the end game creature using the Maximize feature. Figure a couple of [I]animate objects[/I] going with ten darts each for stabbing away followed up maximized 5th level [I]scorching ray[/I] for 77 points of damage max twice. Then unleash with maximized [I]fire bolts[/I] for 45 points each two times a round. Figure the [I]scorching ray[/I] round with the animated darts from two casters would reach DPR in the 120 to 200 range if around half your attacks hit. Your maximum damage potential with the combination a round would be around 300. You could probably sustain a 200 to 250 point DPR for a full minute. Most creatures going to die pretty quickly combined with party damage. It's the wizard version of a nova that works against Legendary Creatures due to using attack rolls. If they have certain resistances, you may have to adjust your strategy. It would still be highly effective damage as a nova burst. And maximized double AoEs can be pretty good if fighting a big fight. [/QUOTE]
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