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General Tabletop Discussion
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Party optimisation vs Character optimisation
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<blockquote data-quote="DaveDash" data-source="post: 6554086" data-attributes="member: 6786202"><p>There is nothing stopping you making a Dex based Battlemaster Fighter with a background that gives him skills in stealth, sleight of hand, etc. You will never be ridiculously good like a Rogue or Bard, but you will be pretty good due to bounded accuracy, and hey, there are feats that will help (and you are not short of feats, being a Fighter). There is also always multi-classing, in fact Rogue/Fighter has good synergy. </p><p></p><p>Then you can be a god in combat, and pretty decent at exploration. If you really care about social as well, you could probably pick up intimidate/persuasion (both Fighter class skills) and sacrifice say wisdom for charisma.</p><p></p><p>And there you have it, a martial who is still godly in combat, but has options in the other pillars as well.</p><p></p><p>The good thing about D&D 5e is the set the bar low with the default monsters and such, so you don't need to fully optimize on the party OR character level to survive (or even have fun). Want to play that stealthy halfling Fighter who grew up as a street urchin and picked up some Rogue skills? Go ahead, no one will kick you out of the party.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6554086, member: 6786202"] There is nothing stopping you making a Dex based Battlemaster Fighter with a background that gives him skills in stealth, sleight of hand, etc. You will never be ridiculously good like a Rogue or Bard, but you will be pretty good due to bounded accuracy, and hey, there are feats that will help (and you are not short of feats, being a Fighter). There is also always multi-classing, in fact Rogue/Fighter has good synergy. Then you can be a god in combat, and pretty decent at exploration. If you really care about social as well, you could probably pick up intimidate/persuasion (both Fighter class skills) and sacrifice say wisdom for charisma. And there you have it, a martial who is still godly in combat, but has options in the other pillars as well. The good thing about D&D 5e is the set the bar low with the default monsters and such, so you don't need to fully optimize on the party OR character level to survive (or even have fun). Want to play that stealthy halfling Fighter who grew up as a street urchin and picked up some Rogue skills? Go ahead, no one will kick you out of the party. [/QUOTE]
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