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General Tabletop Discussion
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Party optimisation vs Character optimisation
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<blockquote data-quote="Celtavian" data-source="post: 6561908" data-attributes="member: 5834"><p>Off the hook? Because you don't like it.</p><p></p><p>Did you ever bother to think that fantasy fans expected the disparity? Did you ever ask yourself how can a game be as successful as D&D with this martial vs. caster disparity you claim damages the game so much and is so obvious? </p><p></p><p>I've always expected a martial vs. caster disparity. When the game tried to get rid of it in 4E, I quit the game and found something else to play. I want a disparity between martial and casters. You don't even feel like a wizard if that disparity doesn't exist in my opinion. </p><p></p><p>Why? For a few reasons.</p><p></p><p>1. When I play a martial and I'm going against a wizard, I want to be scared of the wizard. Not scared like a child in a horror movie. But scared like a professional soldier of an enemy wielding unknown capabilities rumored to be extraordinarily powerful and strange. I want to feel like Théoden or Boromir when talking about Galadriel or the Knights of the Round Table talking about Merlin. </p><p></p><p>2. When I play a wizard, I want the martials scared or awed. I want them to feel like they're traveling with the mysterious and powerful user of the arcane arts who wields powers and capabilities far beyond what can be accomplished with sword and guile. </p><p></p><p>3. I want a wizard or priest to do things like they do in books. Launch a hail of fire from a burning branch to drive off the pack of wolves that seem endless. Stand at a door exchanging spells to keep a door shut against a Balrog. Obliterate an enemy with a thought like Brandin in <em>Tigana</em> or Bayaz in <em>The First Law</em>. You think the common martial desires to go against wizards I those books? He does so because he has no choice. He finds a way to win not be taking the wizards on head on, but by finding allies, using magic items, good fortune, destiny or something similar. </p><p></p><p>I expect this type of disparity in the fantasy genre. If it doesn't exist, I don't feel like I'm even playing in the fantasy genre. Have you ever asked yourself if more people feel like I do than you?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6561908, member: 5834"] Off the hook? Because you don't like it. Did you ever bother to think that fantasy fans expected the disparity? Did you ever ask yourself how can a game be as successful as D&D with this martial vs. caster disparity you claim damages the game so much and is so obvious? I've always expected a martial vs. caster disparity. When the game tried to get rid of it in 4E, I quit the game and found something else to play. I want a disparity between martial and casters. You don't even feel like a wizard if that disparity doesn't exist in my opinion. Why? For a few reasons. 1. When I play a martial and I'm going against a wizard, I want to be scared of the wizard. Not scared like a child in a horror movie. But scared like a professional soldier of an enemy wielding unknown capabilities rumored to be extraordinarily powerful and strange. I want to feel like Théoden or Boromir when talking about Galadriel or the Knights of the Round Table talking about Merlin. 2. When I play a wizard, I want the martials scared or awed. I want them to feel like they're traveling with the mysterious and powerful user of the arcane arts who wields powers and capabilities far beyond what can be accomplished with sword and guile. 3. I want a wizard or priest to do things like they do in books. Launch a hail of fire from a burning branch to drive off the pack of wolves that seem endless. Stand at a door exchanging spells to keep a door shut against a Balrog. Obliterate an enemy with a thought like Brandin in [I]Tigana[/I] or Bayaz in [I]The First Law[/I]. You think the common martial desires to go against wizards I those books? He does so because he has no choice. He finds a way to win not be taking the wizards on head on, but by finding allies, using magic items, good fortune, destiny or something similar. I expect this type of disparity in the fantasy genre. If it doesn't exist, I don't feel like I'm even playing in the fantasy genre. Have you ever asked yourself if more people feel like I do than you? [/QUOTE]
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